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This write-up about the site is also fascinating: https://pudding.cool/2025/07/street-view/

Being similarly frustrated with note taking apps lately (Android), I finally discovered one that's pretty amazing, so I'd like to mention it. It's called Zettel Notes [1]. It's all offline, with support for many syncing options, and the notes are simple markdown files stored in a directory.

[1] https://play.google.com/store/apps/details?id=org.eu.thedoc....


This. And it does not even exclude having a (T)UI. Modern terminal tools like neovim, lazygit, zellij, btop++ or yazi can do many things as window management, image previews and colors as well as having mouse support.

I found Zod a lot easier to use once we were given the "satisfies" keyword. I still basically have to write my schema twice (I don't mind this) but I can ensure the two are tightly coupled. A change to either one will show a compile error in the right place:

interface Person { firstName: string; lastName: string; }

const PersonSchema = z.object({ firstName: z.string(), lastName: z.string(), }) satisfies z.Schema<Person>;


Strongly agree - as someone much more comfortable within the node ecosystem, there's several libraries I'd rather use in place of Nest's choices. However it makes a great starting point for people not aware of the other options and who need an opinionated bootstrap.

If anyone's wondering my current template is routing-controllers, class-validator, tssyringe, and sequelize-typescript.

Separate issue, but if anyone can suggest a different query builder / orm in typescript that'd be truly appreciated. Imo typeorm is too much of an abstraction and sequelize works but requires custom types ever since v5


I've proof of concept-ed the same workflow and it just doesn't hold up in practice. Even so, there are some benefits that truly do help a solo dev.

It's actually easier to de-bake yourself than use SD-derived assets. What I mean is that img2depth is severely lacking at the moment. The geometry it produces it unsuitable for compositing with other game assets. You'll notice compositing was avoided in the demo.

As such it's easier to just block out geometry in Blender, and either project image as textures to it or repaint them by hand using diffusion output as a reference (or both if you're into that kind of thing). Even so, that's still incredibly useful.

One of the most common things holding back a solo dev are art assets. I might not be able to create concept art, models, and textures ex novo, but I can pretty easily block out some geometry, repaint textures, and throw in some basic lighting.

Looking forward, ideally img2depth+normal+diffuse+lighting would be a thing, but until that's something it's easier to take SD output as advice and suggestion than tangible assets and that's still worth a lot.


React Admin is awesome for simple low code CRUD applications.

https://marmelab.com/react-admin

Combine React Admin with Hasura (automatic GraphQL on top of PostgreSQL) and you can build an entire back office admin suite (API endpoints and admin front end) in a matter of hours.

https://hasura.io

This adaptor connects react-admin with Hasura:

https://github.com/Steams/ra-data-hasura-graphql

Here's a reference application I put together:

https://github.com/cpursley/react-admin-low-code


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