| | How Id built Wolfenstein 3D using Commander Keen tech (gamasutra.com) |
| 343 points by Impossible on June 25, 2019 | past | 130 comments |
|
| | Devs deserve the benefits of a union, says US presidential hopeful Bernie (gamasutra.com) |
| 3 points by ducaale on June 19, 2019 | past | 1 comment |
|
| | Level Design Patterns in 2D Games (gamasutra.com) |
| 401 points by homarp on June 13, 2019 | past | 48 comments |
|
| | The Work to Get Doom on the Super Nintendo (gamasutra.com) |
| 2 points by Impossible on June 8, 2019 | past |
|
| | Inside the work to get Doom on the Super Nintendo (gamasutra.com) |
| 1 point by undefined1 on June 7, 2019 | past |
|
| | Q&A: Dissecting the Development of Dwarf Fortress with Creator Tarn Adams (gamasutra.com) |
| 1 point by e12e on June 3, 2019 | past |
|
| | Making a Game Boy Game in 2017 (gamasutra.com) |
| 366 points by tosh on May 24, 2019 | past | 82 comments |
|
| | Leaving CDProjekt RED, a first step in the dark (gamasutra.com) |
| 1 point by jxub on May 22, 2019 | past |
|
| | 3 months ago I released my first game – was it worth quitting my job to go indie (gamasutra.com) |
| 1 point by Impossible on May 17, 2019 | past |
|
| | The Epic Games Store Quietly Launches in China (gamasutra.com) |
| 2 points by NicoJuicy on May 15, 2019 | past |
|
| | Video: The Making of Larian Studios' Divinity: Original Sin 2 (gamasutra.com) |
| 11 points by NicoJuicy on May 14, 2019 | past | 1 comment |
|
| | Interior Mapping: rendering real rooms without geometry (2018) (gamasutra.com) |
| 112 points by smacktoward on May 11, 2019 | past | 5 comments |
|
| | Requiem for a Game Gear (gamasutra.com) |
| 3 points by smacktoward on May 10, 2019 | past |
|
| | Create a Physics Based Fighting Game in Unity (gamasutra.com) |
| 3 points by beluis3d on May 8, 2019 | past |
|
| | Designing Baba is You's delightfully innovative rule-writing system (gamasutra.com) |
| 3 points by evolve2k on May 8, 2019 | past |
|
| | Former Fortnite UX lead digs into ethical game design (gamasutra.com) |
| 135 points by smacktoward on May 7, 2019 | past | 95 comments |
|
| | Gamasutra – How an injured dev learned to make games without using his hands (gamasutra.com) |
| 1 point by angry_cactus on May 2, 2019 | past |
|
| | Portfolio-scale machine learning at Zynga (gamasutra.com) |
| 2 points by bweber on April 26, 2019 | past |
|
| | Super Mario Bros. Commodore 64 Fan Port Hit with DMCA (gamasutra.com) |
| 126 points by Impossible on April 24, 2019 | past | 88 comments |
|
| | Tips on Writing Code for Data-Oriented Design (gamasutra.com) |
| 3 points by e12e on April 10, 2019 | past | 1 comment |
|
| | Publishing a Game on WeGame: Our Experience (gamasutra.com) |
| 2 points by FeistyFlamingo on April 8, 2019 | past |
|
| | Building a 'homebrew' video game console (gamasutra.com) |
| 1 point by corysama on March 27, 2019 | past |
|
| | Labor organizers share insight and tips on unionizing the game industry (gamasutra.com) |
| 2 points by smacktoward on March 22, 2019 | past |
|
| | The Wild and Windy Aerodynamics of Just Cause 4 (gamasutra.com) |
| 1 point by herendin2 on Feb 27, 2019 | past |
|
| | THQ Nordic inexplicably hosts AMA in a notorious internet cesspool (gamasutra.com) |
| 1 point by Impossible on Feb 26, 2019 | past |
|
| | The Wild and Windy Aerodynamics of Just Cause 4 (gamasutra.com) |
| 1 point by herendin2 on Feb 23, 2019 | past |
|
| | Nintendo of America Head Reggie Fils-Aime Retires, Bowser Taking Over (gamasutra.com) |
| 1 point by Impossible on Feb 22, 2019 | past |
|
| | EA and Activision Blizzard CEOs Featured in 'The 100 Most Overpaid CEOs' Report (gamasutra.com) |
| 191 points by smacktoward on Feb 22, 2019 | past | 1 comment |
|
| | Implementing Real-Time Aerodynamic Simulation in Just Cause 4 (gamasutra.com) |
| 1 point by Kapura on Feb 22, 2019 | past |
|
| | 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001) (gamasutra.com) |
| 2 points by J253 on Feb 21, 2019 | past | 1 comment |
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| More |