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> Let's be real, what % people among those who game are interested in running their own game server?

Let's put it differently: What % of people among those who program are interested in maintaining open source software?

A very low %, and yet it's a thriving ecosystem.

To bring it back to gaming: How many people who game are interested in modding, or creating models/maps/etc? Again, a very low %, and yet...





Running/renting hardware and connectivity and administrating a service and development are slightly different.

It's not the 2000s anymore - you don't have to run/rent "hardware" and worry about "connectivity" and whatnot. For most games that offer dedicated servers, there are services with easy to use panels with fancy colored buttons and everything.

As another example: how about hosting a website?




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