>do you regenerate waveforms on the fly to be accurate, or just use a GUI-only scaling of an existing waveform, to display things during the editing operation
just use GUI scaling, and only IF the prior is too challenging
You often want sample accurate waveform visualization when tuning samples that are time or pitch warped to set start and loop points at zero crossings to avoid clicks without needing fades.
Overwhelmingly, there's no such thing as a zero crossing. Your closest real world case is a point in time (between samples) where the previous sample is positive and next one is negative (or vice versa). However, by truncating the next sample to zero, you create distortion (and if the absolute value of the preceding sample is large, very significant distortion.
Zero crossings were an early myth in digital audio promulgated by people who didn't know enough.
Fades are always the best solution in terms of limiting distortion (though even then, they can fail in pathological situations).
There's definitely such thing as a zero crossing, it's where sign(x[n-1]) != sign(x[n]) (or rather, there's "no such thing as a zero crossing" in the same way there's no such thing as a peak). Picking a suitable `n` as a start/end point for sample editing is a judgement call, because what you're trying to minimize is the difference between two samples since it's conceptually a unit impulse in the sequence.
I don't think people who talk about zero crossings were totally misguided. It's a legitimate technique for picking start/end points of your samples and tracks. Even as a first step before BLEP or fades.
Theoretically, it makes sense (go look at any of the diagrams of what a "zero crossing" is online, and it totally does.
The problem is that sign(x[n-1]) != sign(x[n]) describes a place where two successive samples differ in sign, but no sample is actually has a value of zero. Thus, to perform an edit there, if your goal is to avoid a click by truncating with a non-zero sample value, you need to add/assign a value of zero to a sample. This introduces distortion - you are artifically changing the shape of the waveform, which implies the introduction of all kinds of frequency artifacts.
Zero crossings are not computed by finding a minimum between two consecutive samples - that would almost never involve a sign change. And if they are computed by finding the minimum between two consecutive samples that also involves a sign change, there's a very good chance that you'll be long way from your desired cut point, even if you ignore the distortion issue.
It really was a completely misguided idea. If the situation was:
sign(x[n-2) != sign(x[n]) && x[n-1] == 0
then it would be great. But this essentially never happens in real audio.
> Thus, to perform an edit there, if your goal is to avoid a click by truncating with a non-zero sample value, you need to add/assign a value of zero to a sample.
No, you (the editor, not an algorithm) look at the waveform and see where the amplitude begins to significantly oscillate and place the edit at a reasonable point, like where the signal is near the noise floor and at a point where it crosses zero. There's no zero stuffing.
This kind of thing isn't computed, a human being is looking at the waveform and listening back to choose where to drop the edit point. You don't always get it pop-free but it's much better than an arbitrary point as the sample is rising.
I mean, you could use an algorithm for this. It would be a pair of averaging filters with like a VAD, but with lookahead, picking an arbitrary point some position before activity is detected (peak - noise_floor > threshold)) which could be where avg(x[n-N..n]) ~= noise_floor && sign(x[n]) != (sign(x[n-1]).
> You don't always get it pop-free but it's much better than an arbitrary point as the sample is rising.
I agree with this, but that doesn't invalidate anything I've said. When you or a bit of software decide to make the cut at x[n], you are faced with the near certainty that the x[n] != 0. If you set it (or x[n+1]) to zero, you add distortion; if you don't, the risk of a pop is significant.
By contrast, if you apply a fade, the risk of getting a pop is negligible and you can make the cut anywhere you want without paying attention to 1 sample-per-pixel or finer zoom level and the details of the waveform.
Thanks very much, this sub-thread has been illuminating for me, and has the compelling quality of being obvious-in-retrospect. I now wonder what my MPC is doing, exactly, when I make an action at what appears to be a zero point. Thanks.
How long have you been using iCloud for email? Has it been a long time (decade or so), and/or is that email for work/serious stuff, or casual use? Or both? I find it has gone from awful to patchy. But decent is pushing it. I use it casually/newsletters etc..
If you're going to compare screen reflections at a certain physical point, put the screens you're comparing (they're real easy to move) at that certain physical point. Don't put them side by side. Poor reviews are worse than worthless.
>Don't put them side by side. Poor reviews are worse than worthless.
In this particular case it's probably fine because the pictures are outdoors, and the reflections are (presumably) far away, so parallax isn't that much of an issue.
Where does this tech originate, creatively? I'm especially thinking about a 1990s or 2000s Rolling Stones pop video that seemed to 'mess with time' but (by and large) in 2d. Had a 'drunk' look to it.
just use GUI scaling, and only IF the prior is too challenging
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