It is very comparable if you work out the $/tok/s on inference. I did some napkin math and it looks like you’re getting roughly 3x the performance for 3x the cost. Red v2 vs Mac Studio M3 Ultra 96GB.
If you compare tokens/kWh efficiency then my math has Mac Studio being about 1.5x more efficient.
M3 has tolerable decode performance for the price, and that's what people would care about most of the time. they underperform severely wrt. prefill, but that's a fraction of the workload. AI, even agentic AI, spends most of its time outputing tokens, not processing context in bulk.
Kernel AC is currently the best way to protect against cheats by far, the game with the strongest protection is Valorant and it works very well. OW2 is lightyears behind Valorant.
Not sure what your point is. Most of your post is inaccurate, DMA cheats represent the minority of cheats because they're very expensive and you need a second computer.
elitepvpers - it's public. DMA cheats have grown and are the primary way people cheat in games these days it makes around 5m/month [retail] just from one of the providers that I know in the scene this includes selling the hardware, the bypass and the cheats (not under the same umbrella for obvious reasons).
The scene has shifted immensely in the last few years, everyone and their grandmother has DMA now, I mean you can buy these off amazon now. Korean's are a bit stuck since most of them use gaming cafes so they've been slow adopters, but cafe shops have the benefit of using an old version of hyper-v which allows you to just use the method described above. Hyper-V cheats are the most popular for valorant.
I would argue that valorant and overwatch are pretty much on the same level based on what it feels to play. I've seen just as many visible cheaters in valorant as in overwatch. Although I will admit that I am pretty outdated myself since around mid 2025. Valorant allows you to ** around so that might be related, overwatch bans rage hackers way faster than valorant does as well.
OW2 is very different from CS and Valorant, OW does not suffer from cheat the same way because it's not a pure aim based game game with hitscan as the main thing. The vast majority of classes don't benefits from cheat like other fps do.
I did main support and tank at master level in OW and beside esp there is 0 benefit of cheating.
Asked a guy I know since 2021 said that ability helpers are the most important features for an overwatch cheat and that ESP is basically unusable in gm since you get almost immediately called out for it, they are quite just sus you out and report. Trust score of high rated players eventually gets you banned (assumption).
Game compagny have to have those kernel anti cheat because MS never implemented proper isolation in the first place, if Windows was secured like an apple phone or a console there wouldn't be a need for it.
Anti cheat don't run on modern console, game dev knoes that the latest firmware on a console is secure enough so that the console can't be tempered.
Consoles and phones are "secure" because you don't own them. They aren't yours. They belong to the corporations. They're just generously allowing you to use the devices. And only in the ways they prescribe.
This is the exact sort of nonsense situation I want to prevent. We should own the computers, and the corporations should be forced to simply suck it up and deal with it. Cheating? It doesn't matter. Literal non-issue compared to the loss of our power and freedom.
It's just sad watching people sacrifice it all for video games. We were the owners of the machine but we gave it all up to play games. This is just hilarious, in a sad way.
All the games that use kernel anti cheat have the simulation running on the server.
You can't make a competitive fps game with a dumb terminal, it can't work because the latency is too high so that's why you have to run local predictive simulation.
You don't want to wait the server to ack your inputs.
> All the games that use kernel anti cheat have the simulation running on the server.
There's an exception with fighting games. Fighting games generally don't have server simulations (or servers at all), but every single client does their own full simulation. And 2XKO and Dragon Ball FighterZ have kernel anti cheat.
Well I'm just nitpicking and it's different because it's one of the few competitive genres where the clients do full game state simulations. Another being RTS games.
You can't compare VPS with VMs from major cloud provider, VPS don't offer anything beside basic compute.
Also virtualization from cloud provider is way better because they have custom hardware and software so you don't suffer from noisy neighbours for example.
Go is not difficult to maintain at large scale, I mean take Kubernetes for example, it's "trivial" to understand and modified even though it's in the millions loc.
Kubuernetes is built by a trillion dollar company who has the resources to manage QA and dev tooling at a scale that the vast majority of teams do not.
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