Stadia's shutdown was a great loss in the gaming world.
Its social elements were ahead of their time, allowing for unprecedented levels of interaction and connectivity.
Other platforms are still catching up to how easy it was to jump into a game with friends, share game states, or even stream your gameplay with the press of a button; no queuing.
Unfortunately, much of Stadia's potential was undercut by Google's marketing strategy :(
The extra tragic thing is that if Google had committed up front to refund users in the event of shutdown - AKA the thing they actually did - they might have mitigated the fears that kept people off the platform in the first place.
qwantify is a work in progress. As many have pointed out, it is not that different from it's parent repo Neko because this was essentially an MVP. I am working on a set of features including gamepad support and livestream-on-QUIC.
What people might be getting wrong is that qwantify meant to compete with Parsec or Sunshine.
qwantify is a docker image for running and streaming multiple apps or games together from a single machine with at least one gpu. All this can be accessed through the browser.
What (i think) cloud gaming companies like Nvidia or xCloud do.
I am into the whole idea, and I am not getting it from your description.
Do I install this, and then can use multiple devices to connect to the service, and play different games on each client, with the host that service runs on doing the rendering?
What kind of games are supported? Whatever is compatible with Wine/Proton + native Linux stuff? How do I install games? I feel like README needs a clear description of the experience.
Same thing for me. Really big thanks to technology. A friend of mine from Founders Cafe https://founderscafe.io/ told me to work on automation for easy tasks to lessen the burden. It did work somehow and I'm thinking of hiring a freelancer too.
Stadia's shutdown was a great loss in the gaming world.
Its social elements were ahead of their time, allowing for unprecedented levels of interaction and connectivity.
Other platforms are still catching up to how easy it was to jump into a game with friends, share game states, or even stream your gameplay with the press of a button; no queuing.
Unfortunately, much of Stadia's potential was undercut by Google's marketing strategy :(