I haven't checked Soundnode App yet, but any attempt to sanitize the way you interact with SoundCloud should be appreciated, because SC web UX is bad.
Soundnode App UI looks nice. I'd add screenshot for each main view on app's home page, even if they're all similar, though. UX remains to be tested.
The only (apparent?) downside is that this app seems to be a bundled web app with web browser. I'm not that fond of such solutions. But. If it wasn't open source and GitHub page wasn't shown there, then there is a high chance I would not notice that it's built like that, at least from screenshot alone.
Writing SoundCloud client is on my ToDo list, as it would be a good way to brush up and enhance my Qt skills. Maybe I'd finally embrace QML along the way, as I'm postponing QML tinkering for far too long I guess. I'm also considering fiddling with PyQt5, as it could possibly quicken prototyping, but I'm not sure about it in my case, as I have only minor Python experience and no PyQt experience at all (well, it's like incentive to change that). There is also SoundCloud python package, so going python way is quite tempting, but I always prefer native compiled apps over scripted ones.
This isn't fair at all. Posterous was very responsive to user feedback and reported bugs. Posterous engineers spent much of their time answering support emails directly and finding solutions for users. As a matter of fact, support emails go directly to engineers inboxes. Perhaps the problem was that there just weren't enough engineers.
Posterous may not have found a way to make money but the site was definitely meant to improve IMHO. Email, Groups, Spaces, slideshows, sharing to multiple social networks -- the list goes on.
Scroll wheel won't mark your read comments. Also it won't move you to the first unread comment. It won't allow you to highlight particular comment either.
To not complicate you can read whole page as you do usually and after that keep Ctrl+Right until all comments will be marked as read. Then in next visit Ctrl+Right will scroll page to the new comments (if there are any).
I think his point was that he followed the instructions, and they failed. If he had been using Windows, he'd have followed the instructions and succeeded. This is the problem with Linux.
FWIW, I currently run Ubuntu on my laptop, and very much like it, Windows 7 on my work desktop, and my previous laptop ran OSX.
Debian squeeze x64 user of Chrome with nvidia-* 260.19.44-1 drivers here.
For instance go to:
[url-redacted]
1. RBM on flash content, Settings. Now try to set anything with mouse (i.e. w/o using keyboard, especially Tab + Space).
2. RBM on flash content, Zoom in. How much of the view has been redrawn?
Now let's go to vimeo:
[url-redacted]
And HD video still doesn't play smoothly and it's sometimes off-sync. My desktop ([url-redacted]) surely isn't top-notch one, but outside of Flash world I can use it to watch 1080p50p video material, so something is wrong with Flash, and it's even worse in Linux department, unfortunately.
All of these things (1. + 2. + HD video) have been working for me for a long time. YouTube 1080p content works fine, though I kind of doubt it's using VDPAU, so it's bound to hit the CPU (4x 1.9GHz i5, hardly cutting edge) fairly hard. I'm using the 64bit flashplayer 11 from the sevenmachines ppa.
Are you using Chrome or Chromium? Chrome comes with its own flash version.
I use a beta version of Google Chrome (latest 15.0.874.81 beta) from official repo (deb http://dl.google.com/linux/chrome/deb/ stable main). I remember it was shipped with Flash, but it worked not as good as I would like it to, so I was using 64-bit betas (not great either, to be honest), IIRC by disabling Chrome's own Flash in about:plugins. Now looking there I see only one Flash plugin, which is the one installed in my system (Location: /usr/lib/flashplugin-nonfree/libflashplayer.so). So even if Chrome's custom Flash is better, as you imply, dunno how to turn it on for a test ride now.
I didn't mean to imply that Chrome's custom Flash is better. I have no idea if it is since I run Firefox (typically) and Chromium (rarely). Like I said, I use the 64bit Flash player from the sevenmachines ppa (Ubuntu 11.04).
Soundnode App UI looks nice. I'd add screenshot for each main view on app's home page, even if they're all similar, though. UX remains to be tested.
The only (apparent?) downside is that this app seems to be a bundled web app with web browser. I'm not that fond of such solutions. But. If it wasn't open source and GitHub page wasn't shown there, then there is a high chance I would not notice that it's built like that, at least from screenshot alone.
Writing SoundCloud client is on my ToDo list, as it would be a good way to brush up and enhance my Qt skills. Maybe I'd finally embrace QML along the way, as I'm postponing QML tinkering for far too long I guess. I'm also considering fiddling with PyQt5, as it could possibly quicken prototyping, but I'm not sure about it in my case, as I have only minor Python experience and no PyQt experience at all (well, it's like incentive to change that). There is also SoundCloud python package, so going python way is quite tempting, but I always prefer native compiled apps over scripted ones.