Hacker Newsnew | past | comments | ask | show | jobs | submit | aaronetz's commentslogin

Thanks for the feedback. Are you using mobile Safari? Can you try changing the pressure sensitivity slider to 0 percent? It might be an issue with wrong pressure detection. I've had to write some custom code for the native iOS version to fix it but hadn't really tested in the browser.

Sure. I dialed the pressure sensitivity down to zero, but it still didn’t work. This was in mobile Safari (WebKit) on an iPad. It definitely works in Firefox on Android, though, so it does seem to be an iOS-specific issue.

Thanks for trying it out. I'll investigate.

Recently made a difficult word game for personal use, as a side project. https://play.google.com/store/apps/details?id=com.woodenclos...


It looks like you should be able to fit two baskets under the seat. The question remains whether it would interfere with your riding or reduce ground clearance too much. Using larger wheels could help.


Not affiliated in any way --- I was just wondering whether a direct-drive bicycle with gears was practical, and found this.


This is awesome, and I'm a bit surprised at the lack of more "dynamic" painting software in general (i.e where the paint keeps changing over time, affected by gravity, etc). I've made my own attempt at this[1] although my actual simulation code is quite primitive.

[1] https://play.google.com/store/apps/details?id=com.woodenclos...


There's a 5,000 human player experimental event happening tomorrow [1]. As a participant in a previous invite-only event, I can assure you that it works very well.

Disclaimer: I work under the same company as the developers of this tech (although I am not involved in this product). My opinions are entirely my own.

[1] https://www.escapistmagazine.com/v2/scavengers-large-scale-m...


This is cool. I once made an app in the same vein [1]. I think that generative/immersive art software has a lot of potential. A large part of making art is enjoying the process, whereas most digital art software is about getting results efficiently.

[1] https://play.google.com/store/apps/details?id=com.woodenclos...


In a hypothetical future where all city vehicles are electric, tire noise would be much more noticeable (whereas now it is drowning in engine noise).


In the last example's "for" loop, a Set would probably be clearer and more efficient than a List for gathering distinct elements, at least for large data sets. I haven't tried the functional Java yet, but I wonder if using Collectors.toSet() and skipping the distinct() stage would be better?


I actually made a mental math game for Android not long ago. The concept is different though - it's about choosing the operations to reach a target number. I would appreciate any feedback!

https://play.google.com/store/apps/details?id=com.woodenclos...


I have this on my phone, my 5 and 9 year olds like it!

I find the hard level pretty hard - it would be good IMO if you could change the mode to include negatives (maybe roots and squares [+other powers?], like here) and to expand the number range to. I seem to remember someone mentioning (probably on here) that they played a mental maths game where you had to give an operation on a number, you didn't say the answer but the next person had to add an operation, there was always a range (age adjusted) that the answer had to fit within: was that game the inspiration or was it just a novel idea for you?

Like the game anyway, thanks.


Thanks for the feedback! If the hard level is pretty hard, wouldn't adding more operations make it even harder? I kept the number range small because I felt it would be too hard to do mentally otherwise, but I'm definitely open to extending it. The idea was novel for me but I was quite certain it has been done before in one way or another.


It would probably make the hard level even harder (assuming unique solutions then definitely) but for the lower levels it would provide a wide range of play styles and so more replayability - I'd probably be more inclined to play intermediate with wider ranges and/or other operations than to play hard in "simple" mode.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: