The "Nord Stream 1" was blown, not "Nord Stream 2".
"Nord Stream 2" was completed, but blocked by sanctions (as a result of Ukrainian War). "Nord Stream 1" was operational, but Gazprom (Russia) halted delivery at least a month before the sabotage.
So you could very easily twist the argument and say that blowing NS1 was an attempt (by Russia) to force NS2 approval and put more pressure on Germany to break sanctions. Note that immediately after that event gas prices went up, even though NS1 was not delivering gas at that time. If the winter was not mild, it could end in very favorable outcome for Russia.
Both were blown. You might want to consult better sources for your information. Infact the first explosion was in Nord Stream 2, and 17 hours later Nord Stream 1 was blown up.
I think that Supreme Commander has the best UI in the RTS world.
This is the only game where I saw things like queing tasks for all units (whole construction schemes), estimated time of finishing each task, unrestricted zoom (from map view to the single unit) and multiple minor utility functions, like patrols of engineers (that can help creating units) or "help" function for factories (queued units in one factory and the other ones helping it).
Those functions greatly reduced cognitive load and micromanagement of most task, allowing the player to focus on the grand strategy.
I really hope that next AAA RTS game will be greatly inspired by this UI.
Yep, the thing is, this phone has a huuuge forehead and chin which is comparable to from 5 years ago. Even if you don't want notches and pinholes, you can still have much thinner bezels without actually changing the body size. Look at this photo of Pixel 1 vs Pixel 2. They are both the same body size: https://i.imgur.com/VVqVt2x.png
I am mostly dropping reddit as well. 90% of the time spent there was in the public transport. It was basically 5 min of reddit, 5 min reading news, 5 min of email checking etc. Dropping reddit from my mix is trivial.
I think that this would be not enjoyable. In multiplayer FPS, it would be enough to reach high hitrate. For example, players' hitrates are rarely higher than 10% (only in special cases). And it is hard for human to do better, because all players are constantly moving and players do not have such level of agility. However, I believe that AI could do much better. And AI reaching something like 80% hitrate would cause players to think that they are facing a cheater.
In single player environment things are even more complicated. Usually AI has massive advantage there (multiple controlled entities) and to be fun it has to be a bit dumb. Of course it cannot just stand in the middle but rather try to trick player into thinking that it is aware of an enemy nearby. Looking clever but stupid inside.
Yes, the trick could be choosing the target to optimize. I once had an online chess adversary that seemed strong but who appeared to be losing to me in complications, I even briefly considered an idea he was doing it on purpose to gift some entertainment and fun to his opponents. An AI targeted to do something creative and challenging and at the same time not trying to abuse its obvious advantages could be fun to play against.
You've hit upon the fundamental difficulty in game ai design. It's trivial to make an AI execute strategies perfectly (in most games). The trick (and the significant difficulty) lies in making it not perfect, but in a way that is humanlike, or at least makes sense.
If a solution to make AIs function at human levels, for example a built-in delay between seeing a player and say, shooting at them, becomes noticable, it cheapens the experience for the player significantly.
I think you are heavily underestimating the size of VW. For example Audi (a VW brand) is the direct competitor to BMW and Mercedes, while Porsche (and Bentley, Lamborghini) are aiming even higher.
The only problematic brands are the ones like Skoda that try to build much cheaper versions of VW cars (so for them EV might double the end price).
I think that the strategy of focusing on multiplayer is failing. There are multiple recent examples of AAA games that created backlash, eg. Anthem, Destiny, Fallout 76.
The problem is that after those 10 years new technology could differ so much that all efforts put in optimization would be pointless.
Things like that already happened - for example slow HDDs are now replaced by very fast SSDs. There is Intel Optane that is only 1 order of magnitude slower than RAM and Intel Opate DIMM is closing gap even further.
"Nord Stream 2" was completed, but blocked by sanctions (as a result of Ukrainian War). "Nord Stream 1" was operational, but Gazprom (Russia) halted delivery at least a month before the sabotage.
So you could very easily twist the argument and say that blowing NS1 was an attempt (by Russia) to force NS2 approval and put more pressure on Germany to break sanctions. Note that immediately after that event gas prices went up, even though NS1 was not delivering gas at that time. If the winter was not mild, it could end in very favorable outcome for Russia.