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Residential proxies are sketchy at best. How can you guarantee that your service's infrastructure isn't hinging on an illicit botnet?

This is a good callout - I’ve tried my best thus far to limit the use of proxies unless absolutely necessary and then focus on reputable providers (even though these are a bit more pricey).

Definitely going to give this more thought though, thank you for the comment


There's a lot of variety in the residential proxy market. Some are sourced from bandwidth sharing SDKs for games with user consent, some are "mislabeled" IPs from ISPs that offer that as a product and then there's a long tail of "hacked" devices. Labeling them generally as sketchy seems wrong.

> Some are sourced from bandwidth sharing SDKs for games with user consent...

The notion that most people installing a game meaningfully consent to unspecified ongoing uses of their Internet connection resold to undeclared third parties gave me a good, hearty belly laugh. Especially expressed so matter-of-factly.

Thank you.


I don't think it's much different than games that force users to watch ads or capturing them in pay-to-win schemes.

When a game shows an unskippable ad, the user is consciously aware of what is happening, as it is happening, and can close the program to stop watching the ad. It is in no sense comparable to what you describe.

When a third party library bundled into a game makes ongoing, commercial, surreptitious use of the user's Internet access, the vast majority of users aren't meaningfully consenting to that use of their residential IP and bandwidth because they understand neither computers nor networks well enough to meaningfully consent.

I don't doubt your bases are sufficiently covered in terms of liablities. I don't doubt that some portion of whatever EULA you have (that your users click right on past) details in eye-watering legalese that you are reselling their IP and bandwidth.

It's just... The notion that there has been any meeting of minds at all between your organization and its games' users on the matter of IP address and bandwidth resale is patently risible.


Legal? probably. Ethical? Absolutely not.

To add, it's also strictly forbidden by all the major ISPs Acceptable Use Policy. At least in the US.

> bandwidth sharing SDKs for games with user consent

What games are you aware of that do this? I want to make sure I have none of them installed.


I guess Jitsi?

https://meet.proton.me should also be ready for action soon.

But this one costs $799 a year.


Pricing page if anyone else is curious: https://railsui.com/pricing

"Solo" plan is $299/year (1 seat), "Team" plan is $799/year (30 seats), larger plans are "inquire now".


I'm not saying this product is good or bad, because I have no idea, but this is priced too low for it's claimed value prop, not too high. 25% of a decked out developer Macbook for something that sets the look and feel of an app and forestalls an entire designer hire is an unseriously low price.

I'm not saying the product is unserious; just that developers are generally unserious about pricing.


> 25% of a decked out developer Macbook for something that sets the look and feel of an app and forestalls an entire designer hire is an unseriously low price.

Potential value bounds the price upper end, but alternatives set what the customer will actually pay. There are much more comprehensive tools of similar nature that are offered for free.

The (somewhat) unique value proposition it offers is in how it integrates into Rails, saving an hour of a developer's time — or a couple of minutes of an LLM's time, if the slot machine happens to work in your favour on that particular spin — required to manually do it themselves. That's worth something, but if you go too high it soon becomes more cost effective to just pay someone to put in that hour.


Pricing per seat makes little sense for a component library. It forces every party involved in building an application to acquire a license, not just a designer who might otherwise have been hired once to provide the assets. Seat-based pricing suits tools people daily drive (Figma, Slack), whereas asset libraries are better priced by what you ship with them.

A more natural unit for pricing would be per domain, application, environment, or similar.

That said, I'm aware several UI frameworks have moved toward seat-based licensing recently, so it must be working for them in some sense.


There are a bunch of those for free no ? Rails blocks (paid, about the same price as this Rails UI), Ruby UI (MIT licensed), I think I saw a couple more here.


God grant me the confidence of whoever vibe coded this


The repo was created in May 2023, and it seems like the bulk of commits were made in 2024, before vibe coding was really a thing. I think it's pretty harsh to dismiss projects in this manner.


Thanks for noticing. It's all hand-made with a bit of AI to talk me off ledges on the gem structure/architecture front.


Yes, for a 30-seat license.


Narrator: They can't

Edit: But that's fine, it doesn't have to. Both web NLE and desktop NLE can coexist. I'd find this useful for quick video editing on the go for memes and stuff, tbh.


...reach out to GitHub?


Quit spamming!


We did hire some, boss! Soshie, Vizzy and Dexter. They're AI, but they're supposed to be way better than a human SRE. At least that's what the Sintra salesguy told us.


So that's what the Tay, and Zoe AI bots were doing all this time after they were cancelled and banned off of Twitter.

Working on the GitHub Azure migration and for years it's gone so well so far.


I hope someone’s been reviewing their work in case they’ve been adding certain german related Easter eggs


It's a bunch of markdown files.



Indeed, that was one of the posts I stumbled upon when I started building this. There's also another one which I found interesting (https://hawksley.org/2025/02/20/my-ubiquiti-unifi-protect-bi...) as it documented the way to mod a G5 camera to set the focal length as someone on Reddit also documented before.


In that case, woodworking/homelessness is the job I want.


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