Hacker Newsnew | past | comments | ask | show | jobs | submit | bvan's commentslogin

As much as you all dislike LinkedIn and the cringy posts, keep in mind that for certain parts of the market it is >the< main professional forum. It is where your investors live, and their capital providers live. So, play nice, yeah?

Actually I think I'll play mean, specifically _because_ I want to be radioactive to investors and private equity. I sincerely believe there is a better way to exist and work without being beholden to a system that incentivises quarterly thinking at the cost of everything else.

For sure higher quality social network than Facebook. I personally like it. (Note that I follow only lithuanian posts. It may be our local language specifics.)

What does that have to do with RAM?

Absolutely nothing, as 99% of comments to the post. But it is the norm on HN it seems.

bootlicker commentariat

Yep, I've co-founded several companies and sold them for near $1B in aggregate. My investors and customers are on there, sometimes posting nice things about us. So I give it a thumbs-up and move on. Nothing worth rage-bating about. Mostly I go there to play linkedin.com/games.

I think I’ve legitimately taken career hits because I cannot stomach it. The culture of LinkedIn is absolutely repulsive to me.

“What trying to protect the feelings of a group of people who will never care about me taught me about b2b sales”

I give 0 fucks about it.

The VCs I know think the LinkedIn feed is a joke, too.

Most people use it for messaging and keeping contacts. The feed and the posturing that occurs on it is a weird sideshow.


I know a lot of people who use LinkedIn, and I don't think any of them are happy with their job. Play stupid games, win stupid prizes.

I sell my labor. I don't sell my respect.

Nicely done. I have the same challenge with Bayesian stats and usually do not understand why there is such controversy. It isn’t a question of either/or, except in the minds of academics who rarely venture out into the real world, or have to balance intellectual purity with getting a job done.

In the very first example, a practitioner would consciously have to decide (i.e. make the assumption) whether the number of side on the die (n) is known and deterministic. Once that decision is made, the framework with which observations are evaluated and statistical reasoning applied will forever be conditional on that assumption.. unless it is revised. Practitioners are generally OK with that, whether it leads to ‘Bayesian’ or ‘frequentist’ analysis, and move on.


Very well said. Slow code for me. I fully understand what I build. The AI magic bus will come crashing down at some point.


Quattro pro was the bomb


Around the world in soundscapes.. great idea.


Wonderful 404 page. Wonder if Kai Lentit optimized it.


Oops, someone forgot to delete or redact it.


Not a word about sustainable sources of energy or the long-term viability of this massive energy suck.


Intellectual surrender is exactly the risk I fear with coding agents. Will the next generation of software ‘developers’ still know how to code? Seems coding agents are in a way taking us further from understanding the machine, just like frameworks have in the past.


Software has always been about abstraction. This one, in a way, is the ultimate abstraction. However it turns out that LLMs are a pretty powerful learning tool. One just needs the discipline to use it.


> This one, in a way, is the ultimate abstraction.

Is that really true though? I hear the Mythical Man Month "no silver bullet" in my head.... It's definitely a hell of an abstraction, but I'm not sure it's the "ultimate" either. There is still essential complexity to deal with.


Looks better than any Python GUI framework I’ve seen..



Oh that explains why it's fast!


LVGL... fast? It's used on meshtastic devices, and I've always felt it was rather clunky. /shrug


Is it possible to make a fast UI on say, an ESP32?


Wish I knew... I'm half way towards looking for companies who make white label android devices for a project of mine... I originally wanted to go stm32, but as soon as you add a touchscreen and want a responsive gui, my only options seemed like "smart displays" with pre-rendered ui graphics, or a full blown arm device. /shrug


Now I am curious what you're working on :-)


Well it runs at 20 Mhz, like a Motorola 68020 (Apollo DomainOS), so I would say, yes.

Microsoft has difficulties drawing (rounded) rectangles at 2 - 4 GHz but that's another issue.


But Motorola 68k in say... the Amiga (I don't know Apollo) would have additional chips for sprites and blitting, right? And the ESP - despite being extremely fast, doesn't have that extra support. So you need CPU... + tricks, DMA, triple buffering etc


Where are you getting 20MHz from? The OG ESP32 is a dual-core 240MHz micro...


I've been looking into this recently. It seems to be possible with the right kind of controller: https://www.youtube.com/watch?v=ZWtTmmne6Bo

Also the newer esp32-p4s have MIPI DSI onboard which apparently can do smooth HD.


Yes, see MS-DOS games. Now skills to do it 30 years later is another matter.


Is it possible though? I have never seen an LVGL demo (just plain C) able to present a demo or animation that is as "smooth" as a MS-DOS game on say a 486. Not that the 486 was butter smooth but it's not quite there. Maybe its the interface for the screen?


I reckon you've never seen flet.

https://flet.dev


That looks interesting. I had not heard of flet.

How do you like it? How easy is it to work withe the layout controls?


It's a mixed bag, as it's still not stable (esp as very recently declarative support was added in what was likely a mostly-rewrite). But when it works, it works great (I've only tried on Linux and Android).


Neat. I'm skimming the documentation now and it looks like something worth keeping an eye on.

I have so many long-running scripts that I sometimes set up with TUIs or quick PyQt/PySide GUIs but the GUIs always seem overkill and the TUIs always leave me lacking. flet looks like a good in-between of the two.


I'd say it definitely makes building GUIs more simple and intuitive than the Qt and Tk frameworks at least. And very important for me, it's fully cross-platform (for the most popular platforms anyway). I must admit that the imperative style does start to become painful as complexity increases, which led to me dropping it for a while, and so the declarative update is welcome even though it takes some time for me to mentally grep.


How does it compare to Beeware?


Far easier to use. I never got beyond just trying to setup Beeware; became overwhelmed by complexity. Flet, you install it like any other Python package and start coding your UI. It's one of those rare things that just works(tm).


Can we port it to Intel, I wonder...?


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: