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And now there are four post about creativity.


Maybe three posts and a meta-post...


So a voxel game engine would take the 3D scene made of voxels and turn it in to a series of pixel images?


Well, since graphics hardware only understands polygons, voxel engines usually construct a mesh of polygons representing the visible surface of the voxel data, then send that to the GPU to be rendered. Is that what you're asking?


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