I'm Penny, a 3D Artist with 5 years in the tech industry, including experience as a Software Engineer and a Technical Artist. My cross-disciplinary background helps me establish asset pipelines and find solutions for any art-engineering collaboration problems.
I'd like to focus on creating fantastical props and environments, but will also continue being a generalist for interesting products that need a hand on the creative team.
I'm Penny, a 3D Artist with 5 years in the tech industry, including experience as a Software Engineer and a Technical Artist. My cross-disciplinary background helps me establish asset pipelines and find solutions for any art-engineering collaboration problems.
I'd like to focus on creating fantastical props and environments, but will also continue being a generalist for interesting products that need a hand on the creative team.
I was laid off at my little startup a couple weeks ago, 6 people were affected.
I'm a 3D Artist with some software engineering cred, so I work pretty well with engineers in small teams that still need the asset pipeline figured out. Portfolio: https://penny-art.com/
LinkedIn still likes to send recruiters my way telling me about awesome C++ opportunities developer game dev keywords. Please no
Remote: yes
Willing to relocate: yes
Technologies: Blender, Maya, Unity, UE4, Substance Painter, Photoshop, Krita, node-based shaders
Portfolio/Resume: https://penny-art.com/
Email: find it in my resume
I'm Penny, a 3D Artist with 5 years in the tech industry, including experience as a Software Engineer and a Technical Artist. My cross-disciplinary background helps me establish asset pipelines and find solutions for any art-engineering collaboration problems.
I'd like to focus on creating fantastical props and environments, but will also continue being a generalist for interesting products that need a hand on the creative team.