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Location: San Francisco, CA

Remote: yes

Willing to relocate: yes

Technologies: Blender, Maya, Unity, UE4, Substance Painter, Photoshop, Krita, node-based shaders

Portfolio/Resume: https://penny-art.com/

Email: find it in my resume

I'm Penny, a 3D Artist with 5 years in the tech industry, including experience as a Software Engineer and a Technical Artist. My cross-disciplinary background helps me establish asset pipelines and find solutions for any art-engineering collaboration problems.

I'd like to focus on creating fantastical props and environments, but will also continue being a generalist for interesting products that need a hand on the creative team.


Location: San Francisco, CA

Remote: yes

Willing to relocate: yes

Technologies: Blender, Maya, Unity, UE4, Substance Painter, Photoshop, Krita, node-based shaders

Portfolio/Resume: https://penny-art.com/

Email: find it in my resume

I'm Penny, a 3D Artist with 5 years in the tech industry, including experience as a Software Engineer and a Technical Artist. My cross-disciplinary background helps me establish asset pipelines and find solutions for any art-engineering collaboration problems.

I'd like to focus on creating fantastical props and environments, but will also continue being a generalist for interesting products that need a hand on the creative team.


I was laid off at my little startup a couple weeks ago, 6 people were affected.

I'm a 3D Artist with some software engineering cred, so I work pretty well with engineers in small teams that still need the asset pipeline figured out. Portfolio: https://penny-art.com/

LinkedIn still likes to send recruiters my way telling me about awesome C++ opportunities developer game dev keywords. Please no


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