Thank you for this comment. I relate to every one of your points.
Especially the silent/forced updates. It can be SO bad in games. since the OP is about blizzard- look at hearthstone. Its a card game where you can’t trade, and the cards you sank money into can just get nerfed when the next expansion comes out. It amazes me this is acceptable to some.
years and years ago I played hearthstone but after a couple seasons of "surprise your decks don't work anymore" I realized this was just an endless grind to get me to buy more packs and never logged in again.
What are you monitoring your monolith for? For microservices you can monitor specific metrics related to the exact function, and perform health checks, scaling events accordingly.
For monoliths you cant be as specific. “Is the response a 500” doesn’t really cut it. “Average request latency” for scaling doesn’t cut it when some of your queries are reads and then some are completely unrelated mass joins.
As a consumer id just wait for indie games and smalltime books to become free. This ruins the demand and people have much less incentive to create.
In general taking money away and giving it to a government is not a productive solution and definitely hinders creativity
You can already do this to an extent. Wait a while for a book / game to have used copies available for a deep discount or easily checked out from Library
I agree that some people would do this. However the proliferation of early access games and pre-ordered/special editions coming with an early access period suggests there is a significant chunk of consumers willing to pay to get something earlier
If the studio expected > $500 of potential sales in years 5-10, then they would pay the fee and the game wouldn’t enter the public domain for 10 years.
Every game that experiences even a moderate success would probably be locked up for 15 years in this scenario, and every game that experiences even a hint of success would be locked up for 10 years.
I cannot imagine that the number of people who are willing to wait 10-15 years to play a game instead of spending $20 now will
materially harm the same of a game.
Waiting 5 years for small obscure game is easier then waiting for some massively successful game everyone talks about. Likewise, limiting your selection to 5 years old games is easier when you go for small niche games.
This would hit the small and niche companies hardest.