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They need a kernel-mode anti-cheat like all the other fps games have.


Or they could ignore the people crying about cheaters because they lost.

I was previously SMFC. People love to call cheats way more often than people actually cheat im that game. People cannot fathom simply being worse, or they cannot emotionally handle it.

No, they should not add kernel level malware to the game.


My experience is that there were tons of cheaters in the middle, most populated ranks, and it cleared up at Global, or at least the cheats were subtle.

I am certain of this because I climbed to global a few times, and I was tracking VAC bans in my game history. In the top ranks, every other game eventually had a player get VAC ban days or weeks later. In the middle ranks it was one or more players every game.

However the cheaters bothered me less than having to play the team's therapist in every game the moment we lost one round!


In my experience, at lower levels you’re more likely to see cheaters spinning like a tornado landing headshots immediately on anyone who pops into view. At higher levels you’re more likely to find people toggling on cheats only for clutch game moments. They are objectively good players, but use cheats tactically to get that last bit of boost. One of these is far easier to detect and ban. So it can give the impression there are fewer cheaters at high levels. I’m not convinced that’s the case.


I check the VAC history of my matchmaking player history every once in a while. Not a single cheater in nearly a decade. There are two plausible explanations.

1. Cheating is not at all common.

2. Cheaters have low trust factor and you never see them if you don't have a low trust factor.

In either case I'm not very bothered. Don't put malware on my computer because some players haven't spent enough time in the game yet.


I mean, cheating is likely to be an actual problem. Not that it justifies the malware, but there is a real problem even if that's not a reasonable solution.


It's not a question of if it's a problem. People do cheat, and that is a problem. It's a question of how much of a problem it is. What percentage of games have cheaters in them? I would bet there are several orders of magnitude difference between that number, and the percentage of games where someone cries cheater.


I agree. Paraphrasing Clarke, any sufficiently skilled player is indistinguishable from a cheater. And this is the charitable version too. Often participants just use whatever to hurt the other party - if they are not able via game mechanics, they will resort to reporting. It's how players are raking up Griefing reports in Rainbow 6 Siege's last update. I barely played some hours, and never griefed, yet still got some.


cries in security concerns


And also privacy


It's ok, it should be optional, and the two groups (anticheat and no anticheat) play separated, and everybody's happy.


We don't need to drag that kind of mess into yet another game.


You're being downvoted because people hate an idea that

cheating is not trivial problem that hasn't been solved despite decades of research and effort and

that not everything can be done server-side easily


I have modified a few things in the group policy editor and installed startallback.

It's a couple of hours but I am sure I would've wasted much more time trying to get win32 and directx applications to run on Linux. So there's that.


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