I enjoy the general structure of Metroidvanias but most of them rely on combat mechanics for the micro-challenges in each room or boss. I like the exploration, backtracking, progression and unlocking previously inaccessible area.
But combat isn't the only mechanic that could be present there. There are examples like Ori and Toki where combat is de-emphasized in favor of movement/puzzles, but they're still 2D platformers.
I want to see a metroidvania game based on racing. I enjoy driving/racing games and would like to see those mechanics provide the micro-challenges for a metroidvania. Boss fights would be setpiece races, earning XP would be small things like a time trials, stunts, or precision driving. Unlocks like drifts, speed boosts, etc.
You might want to check out Child of Light. It's on multiple platforms. It's a Metroidvania with puzzling and there is a combat focus, but it's turn-based RPG battles so there is even an element of puzzle solving to that rather than fast twich combat and platforming. It's also really beautiful.
I recommend Yoku's Island Express, which is a blend of metroidvania and pinball. There is "combat", but like most of the other microchallenges, it's actually just pinball.
but... you had to go looking for that one, skipping over the part where you saw a bunch of waist-up pictures of a cartoon canine and got too hot and bothered to continue reading? it's not linked from the original article
> Transmeta usually steers the conversation toward performance on DES algorithms or MPEG loops, tasks that play into Crusoe's (and Efficeon's) strengths.
'MPEG loops' got a lot more important in the intervening years
transmeta was right. their approach was better, it should have won.
It seems you're right but I also misread it. I think it's badly written. Does this not sound like high level synthesis?
> Process scaling is coming to an end and it is a social imperative that we find a new path to extend the Moore's Law exponential. The most viable option is extreme silicon specialization, which will require fast automated translation from program to silicon. Compiling simple programs into silicon should be like using llvm or gcc
> development should be like programming in Python
It actually seems like it is just a Python EDA build system. Python is still a terrible choice though.
Expressing a complex project succinctly enough that all of HN will get it within 5sec is an np hard problem...here are the full docs. https://docs.siliconcompiler.com/en/latest/
I don't think the project is putting their best presentation forward, but the second image on the intro makes it pretty clear there's a .v/.sdc/.def file kicking around. Without any relevant tooling to develop, debug, or modify them, but it's clear the python is just shuffling deck chairs.
It's impressive but in practice, as a guide, it's very difficult to use. There is one path to follow with no overall map or routing to skip things. So to use it to figure out one tricky section often means reading 4 extra paragraphs just to find a landmark and trace from there to where you're stuck before you can follow along.
You're not a billionaire, why are you spending your precious time on this earth trying to lump them together with "middle class Joes" as if that absolves them of their history?
Perhaps Buffett doesn't have a singular genius for applying his wealth to charity. It's anti-democratic on its face to just surrender control of "what problems are solved" to a single person, regardless of the decision metric. Is it truly better for one person to control all of that on a whim? Even assuming the best of intentions, he may pick a disease charity based on a close association with a victim rather than any broad rational analysis. You're just hopping right on board with his unquestioned assertion "I'm better at picking," did you give that one any pause or just hopped right up to carry that water?
What are the problems that governments are 'often' poorly suited to solve? Would governments be more or less suited to deal with these issues if they hadn't been defunded to support the personal wealth and charitable whims of billionaires?
Thankfully, the government still exists and also works to solve problems in parallel with charities. I don't advocate that Buffett takes charge of the world. It's also nice that Buffett doesn't give all his money to one charity- he distributes it across multiple charities that (I assume) he deems as "effective enough to be worth taking a risk on," which is about as good of a guess as anybody has on anything. And even if his motives are more personal, the motivation of earning the autonomy to act for your own best interest is one of the primary motivations that causes people to do hard work that both earns money and (often, but not always, but I figure more often than not) makes the world a better place to live.
At a certain level, any decision made by any individual with autonomy is anti-democratic. The greater that person's autonomy, the larger the effects, and for billionaires those effects are large. They aren't always "better at picking" than the government, but having diversifying our methods of problem solving yields better results. The world would not get eradicated of polio as quickly if the Bill and Melinda Gates foundation didn't work on it. The Against Malaria Foundation does a more cost effective job of preventing malaria than just about any organization on the planet. Habitat for Humanity completes an amazing mission of building affordable housing, teaching skills to interested volunteers, and helping people invest in their community all at the same time.
If government is the only tool in the toolbox, you'll only hammer the nails that governments can hammer.
that may have been what they wanted to write. unfortunately they wrote something wrong and misleading instead. i understood what they wrote perfectly well and the implication therein isn't, somehow, my fault
The "always" qualifier does not apply to anything after the "and". Why do you assume it does? You are being very combative and pedantic so I assume you have a diehard rule for this that you can reference? Like some english grammar handbook?
in addition to the complexities they add to every layer of the stack that ajross and alain94040 brought up, they're not all that useful in practice. i seem to recall that they'd rarely be over 50% utilized and the majority of instructions in the delay slot were nops
But combat isn't the only mechanic that could be present there. There are examples like Ori and Toki where combat is de-emphasized in favor of movement/puzzles, but they're still 2D platformers.
I want to see a metroidvania game based on racing. I enjoy driving/racing games and would like to see those mechanics provide the micro-challenges for a metroidvania. Boss fights would be setpiece races, earning XP would be small things like a time trials, stunts, or precision driving. Unlocks like drifts, speed boosts, etc.