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For anyone not on a pro plan: I believe you can upgrade and still see the past two weeks of data. I cloned a few of my private repos last night to see how that affects my security logs and no logs appeared. I later upgraded to pro and visited /<username>/<repo>/graphs/traffic and can see the clone counts from before I upgraded. I also can see visitor counts from about a week ago. These clones still don't appear in the security logs though.


I tried upgrading my org to a Team to check traffic, but the upgrade seemingly did nothing. I do have sponsorships, so maybe it’s waiting until my next billing cycle? Can’t figure it out.


The demo is neat. Can you tell us a little about what is happening under the hood?


Definitely. We use a combination of source maps, manual rules, and right now, human review. Source maps let us go from the JS running on the page back to original source code that generated it. It's not perfect which is why we also have some manual rules + still do human reviews when we aren't sure if we got it right. There has been some amazing progress using GPT-3 for code generation as well (check out https://debuild.co/) which is something we are also trying to use.

More on source maps here: https://developer.mozilla.org/en-US/docs/Tools/Debugger/How_...


Yes me too


Congrats on the launch! It’s always exciting to share something you worked hard on.


Would this be a better title? "Art Thieves Usually Sell Stolen Art on the Black Market for ~10% of Market Value"

edit: I think I'd be more inclined to click this title than the original.


Honestly it doesn't even need to be that. In the ideal world they'd write the title in a way that makes it look like an interesting read, don't try to trick me into clicking. It doesn't neccesarily have to have the info in the title, I know they've got folks to pay and that.

A question title? I'll always try to answer it in the comments if I've got the time. I find it funny to do so, and it helps others.

Question titles are just lazy journalism, then to go on to ask for money to read the article. Haha. No.


This is awesome and gave me a lot of ideas! I'd love it if you checked out this app we're building to play social/board games over video chat. There aren't as many options as Tabletop Simulator but it may still be a good fit for your meetups: https://www.cyberspaces.app


One feature in tabletop simulator is that it is literally a simulator of a tabletop - which means that the simulated tabletop can be flipped over. At least, I think that’s supposed to be feature!


We're working on an app for social/board games with built in video chat: https://www.cyberspaces.app

Current we offer:

Boggle (just released yesterday, feedback is especially appreciated) https://www.cyberspaces.app/boggle

Codenames (we call it Cyberterms) https://www.cyberspaces.app/cyberterms

Liar's Dice https://www.cyberspaces.app/liarsdice

Kings https://www.cyberspaces.app/kings


Other things to point out: It's free and no signup is required by any of the game participants (just create a room, share link, and enter). If you have a good/bad experience, feel free to reach out: mariusz at cyberspaces dot app


Looks good. I'd love to know what stack you're building with and what you're learning.

After seeing the readastorytome.com Show HN [0] was using Phoenix LiveView I was considering building a similar app to play spades or 42 as an excuse to learn some things I've been wanting to learn for awhile.

[0] - https://news.ycombinator.com/item?id=22836940


Awesome! Building these sort of games is a lot of fun and I recommend it! We think there's a good opportunity right now for games over video chat: folks that are self-isolating need a way to connect with each other and if you provide a fun service for that I think it will be used.

We started off using what we knew best: Rails, React and the Twilio Video SDK. We'll introduce other technologies as they are needed to increase our velocity or enable us to build more rich game experiences.

Happy to chat more offline: mariusz at cyberspaces dot app


I am working on a little clone of One Night Ultimate Werewolf using Phoenix LiveView. It has been working out great for me so far.


this is really awesome, would love an option to play the games without requiring cam/mic access (if friends are already bought into another tool like zoom), which could also may also allow more players (e.g. bigger teams for codenames)!


Thank you - really appreciate the feedback! Bigger codenames games get CRAZY and we understand the appeal and we want to be able to provide that experience too. We've been thinking about this problem a lot since many of our users play as couples (they share a screen) and they can't easily participate separately. We also understand the privacy issues and we'll be building an option to enter a game room with your audio/video defaulted to off.


That's great to hear! look forward to it


Not sure which country you are in, or if you care at all but you might want to avoid using trademarked game titles like Boggle to avoid any legal disputes. Perhaps a subtle nod like Bogly or something would be enough to let people know the general game...


Thank you! We'll definitely look into changing the names to avoid legal issues.


Yeah man, really impressed with your simple yet effective implementation. Played a quick game of Boggle with a work mate of mine to test it out. Worked quick and seamlessly! Can't wait to see what other games you get on there.


I'm really happy to hear this! I'm actually pushing an update now to make it (hopefully) even better.


How are you guys managing the video? Is it peer to peer or is it being routed and encoded in a server first? Codenames needs at least four players to start, if it's p2p, have you noticed any lag or bandwidth problems?


Hey nice to meet another Polish dude! We use Twilio's Video SDK and their P2P rooms. This works fine for most users on desktops and good internet. When I play with friends in CA (I'm in NY), I don't experience any serious issues. Sometimes there's feedback when a user has their speakers blasting. Many of our users experience problems on mobile when there are a lot of players in the room. We're thinking about switching video providers to one with an affordable server option to improve the larger game rooms experience though.


How much do you guys spend per month on the Twilio API if you don't mind me asking? We are currently running our site on an ovh server for $5 a month with no problems since we don't have a crazy amount of users.


Haha definitely not the cheapest project I've built. Happy to share specific with you over email: mariusz at cyberspaces dot app


I just gave it a shot to play codenames and it worked great for us. Are there restrictions on the max number of participants per game at this time? I'm thinking this could be fun for a work happy hour.


I love social & competitive word games like Boggle and Codenames. Are you taking suggestions for which games you'll implement next?


We are! You can vote for the games you'd like to see on our poll: https://forms.gle/dg97LycciHNCfgpH7


Awesome, thanks!! Codenames is one of our gamenight crew's favorites; will def try it out this wknd! :)


Of course! We love Codenames too. We are fielding ideas for next week's game so we'd love to hear about the other games your crew plays.


Doesn't work on Vivaldi: "Camera/Microphone Issue"


Hey. We're super sorry about that. We are using the Twilio Video SDK for video conferencing and one thing we check is that your browser is supported by the SDK before entering a game room. The messaging on the error screen you encountered isn't great and we'll work on improving it. The experience works best on desktop Chrome, Safari, Firefox, or Edge. On mobile iOS it only works on Safari browser.


Wow this is so cool. I went through Boost's first class.

In 2012, my friends and I were throwing around startup ideas because we disliked our full-time jobs out of college. We applied to Boost and it changed our lives. Within a week, we quit our jobs, moved to San Mateo, and lived in the startup hotel they provided. We had no clue what we were doing but Adam and Brayton always had our backs and we learned a lot real fast.


Great job shipping and thanks for open sourcing!


Hey there. Chess is not ready yet, but we're working on it: https://www.cyberspaces.app/


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