Hacker Newsnew | past | comments | ask | show | jobs | submit | merelysounds's commentslogin

This is a very fun project, I like its UX a lot too.

I generally dislike timers, but I discovered that this one can be customized in the settings, this is a nice touch.

I also like how the sharing feature only prepares the text that the user can later copy to their platform of choice.

There may be downsides (e.g. people could cheat) but I still prefer prioritizing UX like this.


Thank you so much! I’m very happy to see this noticed, pleasant UX was a major goal here.

In case anyone else is curious, I just entered the following in chatgpt: "Without searching the internet, do you know how to get to weldborough hot springs?"

> Yeah—roughly, from general local knowledge (no web searching, promise ). I’ll flag where my memory might be fuzzy.

> Weldborough Hot Springs are in northeast Tasmania, near Weldborough Pass on the Tasman Highway (A3) between Scottsdale and St Helens.

Screenshot with more: https://postimg.cc/14TqgfN4


I built this, the list started as a tutorial and then grew out of control. Especially when I started experimenting with mixing text and interactive elements. I think nonograms are underrated and relatively unknown, I hope this text changes it a little.

I link to my app[1] frequently, it's free right now, I hope this is fine. There's no Android version yet; for anyone who wants to try nonograms on an Android smartphone I recommend Simon Tatham's Puzzles[2] - like my app it is also free, has no ads, etc; nonograms there are called "pattern".

Feedback very welcome; thanks! If you use other nonogram solving techniques and want me to add them to the list please share too.

[1]: https://lab174.com/nonoverse/

[2]: https://play.google.com/store/apps/details


Great js implementation! I don't have any iThing but I'd happily play your js version in a browser for a while.

Since you mentioned Simon Tatham puzzles there's a js version here[1], but it really just isn't quite as good

[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/patt...

(if I were to nitpick, for large grids one might want to make the separating line a bit thicker every 5 blocks for faster counting, and repeat numbers at the bottom/right -- but at the size the examples are in neither are needed)

(BTW you didn't mention for overlapping but there's a nice trick: just try from either end, count how many cells are leftover, and take that off the starting side of each block)


I am unfamiliar with nonograms. I don't understand from the explanation how the grouping hints work.

"When there are two or more numbers, this means there will be two or more groups of filled cells."

Is the "group number" the size of the first group? That seems to fit the tutorial example where (1, 2) = (., x, ., .) and (2, 1) = (., ., x, .).

Thanks for making this - I've stumbled across these puzzles but never took the time to try one.


Yes, that’s exactly how it works.

Each number specifies the size of the corresponding group. E.g. numbers “5 4 7” would mean: “three groups of filled cells, first group will consist of 5 cells, second will consist of 4 cells, third group will consist of 7 cells”.

Have fun and I’m happy to hear that this is useful!


Wonderfully done, thanks for sharing!

The Google play link is broken for me:

> We're sorry, the requested URL was not found on this server.


Fixed link: https://play.google.com/store/apps/details?id=name.boyle.chr...

Sorry, cannot edit the grandparent post. I copied that invalid link from safari's url bar, perhaps Google Play store did something unexpected with URLs.


[flagged]


This is a free app. Always look at the native iOS in app popup and here it says the same thing. Double check your charge, it must be something unrelated. Don’t accuse people of scams without doing this check first.

How? If you look at the purchase history in your apple account it should show the actual price, and in mine it shows as free

Same. 'Unlock Image Puzzles' shows an amount of 0.

Apologies. You are right. I got an unrelated charge on my card from apple 1 sec after their in-app upgrade.

Can you post screenshots of your purchase history in 2026? It’s in the upper right profile icon in the main view of the App Store app.

Note, SW rendering. Still great to have that.

> Yes [SW rendering], should have clarified in the original post sorry! Hopefully GPU to come soon, still investigating that. I believed they changed the ISA so we have to modify our compiler, and I love compilers, so it should be fun! :)

source: https://bsky.app/profile/integralpilot.bsky.social/post/3mde...


Pricing page if anyone else is curious: https://railsui.com/pricing

"Solo" plan is $299/year (1 seat), "Team" plan is $799/year (30 seats), larger plans are "inquire now".


I'm not saying this product is good or bad, because I have no idea, but this is priced too low for it's claimed value prop, not too high. 25% of a decked out developer Macbook for something that sets the look and feel of an app and forestalls an entire designer hire is an unseriously low price.

I'm not saying the product is unserious; just that developers are generally unserious about pricing.


> 25% of a decked out developer Macbook for something that sets the look and feel of an app and forestalls an entire designer hire is an unseriously low price.

Potential value bounds the price upper end, but alternatives set what the customer will actually pay. There are much more comprehensive tools of similar nature that are offered for free.

The (somewhat) unique value proposition it offers is in how it integrates into Rails, saving an hour of a developer's time — or a couple of minutes of an LLM's time, if the slot machine happens to work in your favour on that particular spin — required to manually do it themselves. That's worth something, but if you go too high it soon becomes more cost effective to just pay someone to put in that hour.


Pricing per seat makes little sense for a component library. It forces every party involved in building an application to acquire a license, not just a designer who might otherwise have been hired once to provide the assets. Seat-based pricing suits tools people daily drive (Figma, Slack), whereas asset libraries are better priced by what you ship with them.

A more natural unit for pricing would be per domain, application, environment, or similar.

That said, I'm aware several UI frameworks have moved toward seat-based licensing recently, so it must be working for them in some sense.


There are a bunch of those for free no ? Rails blocks (paid, about the same price as this Rails UI), Ruby UI (MIT licensed), I think I saw a couple more here.


God grant me the confidence of whoever vibe coded this


The repo was created in May 2023, and it seems like the bulk of commits were made in 2024, before vibe coding was really a thing. I think it's pretty harsh to dismiss projects in this manner.


Thanks for noticing. It's all hand-made with a bit of AI to talk me off ledges on the gem structure/architecture front.


I opened a random page with the label: https://en.wikipedia.org/wiki/Ain%27t_in_It_for_My_Health

Curious, what are the signs that this particular page has been written by an AI?

I’m not saying it wasn’t, I’m probably not seeing something and wondering what to look for.


Likely this passage:

>Upon release, the album received generally positive reviews from critics, with praise for Top's traditionalist approach and vocal authenticity, though some noted its adherence to familiar country frameworks.

Generic and uncited.


Fun fact for the fans of the “Baba Is You” game[1]:

> the naming of the characters Baba and Keke was inspired by the bouba/kiki effect.

Which makes a lot of sense for a game where meaning itself is one of the core gameplay elements. If you didn’t play that title yet and you enjoy puzzle games, try it.

[1]: Source: https://en.wikipedia.org/wiki/Baba_Is_You


'Baba is you' is one of the greatest puzzle games ever. The sheer amount of levels and variations is just staggering, although I must say that it absolutely does become quite frustrating at the end, and you can see from achievements that very few people actually stick with the game. While 8% have technically "beaten" it on Steam, you can get that achievement quite early. I have given up after about 60 hours with the game, because it simply stopped being fun, but I still recommend this gem to anyone, just don't be a completionist...

EDIT: Just looked up at 'time to beat' that completionist average is 48h and now I feel very stupid... I find that kind of hard to believe, there were some levels I literally spend 2 hours on, and the full game has over 200 levels... (and I would guess at least 10% of those are very hard).


> EDIT: Just looked up at 'time to beat' that completionist average is 48h and now I feel very stupid... I find that kind of hard to believe

I don’t know where that site gets its data, but yeah, I wouldn’t put any particular stock in it.



I'm in the later part of the game and I feel really stupid. Some levels are so small I feel like I can understand all possible strategies but none work. Lovely game overall though, highly recommend!


except both Baba and Keke are bouba.


Loosely related, a html Quine[1]. I like how it shows how little is needed and how far one can bend the rules to fit a particular use case.

For my homepage I also don't use a CMS, I write raw HTML or convert markdown documents; my homepage URL is in my profile.

Consider checking profiles of others too, a lot of HN users share their web pages there, they are often minimal and a great source of inspiration; and there are many cool ones in this comment section already.

[1]: https://secretgeek.github.io/html_wysiwyg/html.html


I dislike how ai is a major selling point of this computer; then again, I understand it’s a buzzword at this point.

Funnily enough, with the name being “HP EliteBoard G1a Next Gen AI PC”, I know I’m supposed to read it as “(next gen) ai”, but I can’t help seeing “next (gen ai)”.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: