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This is not true at all.


If you have a protocol, there's plenty of cryptography conferences and prestigious journals that would accept your manuscript.


Would love to know how


There are solutions which don’t require a third party. These would be guaranteed to survive in case a third party shuts down with a long duration.

Paper: https://docs.google.com/document/d/e/2PACX-1vQe-OF0Lw9lutf6a...


The solution in that paper does require third parties, except the parties are unknown, the amount of parties is unknown, and the system breaks down if insufficient people are interested in running the chain.

I’m really not convinced that solution is better is any way. If your adversary has the resources to coerce the “leave of entropy” in the OP, cracking that blockchain implementation will be trivial.


Last year I also released a barebones chart maker using only web components [0]. Meaning you can add a chart to your webpage with just an HTML tag. [1]

The functionality behind this and others are simple and allow the user to fully stylize however they'd like.

0: https://github.com/mothepro/lit-chart 1: https://mothepro.github.io/lit-chart/


looks nice to try, thanks.


I made this quite a while ago but finally got around to finishing & open sourcing it.

It is built using custom web components & uses the browsers peer to peer functionality to play against others.

Very open to any and all feedback, thanks!


Not necessarily, TURN servers should only be required for strict NAT. It seems that 92%* for connections are not behind strict NATs.

*https://developers.google.com/talk/libjingle/important_conce...


STUN fails under symmetric NAT, not strict NAT. That google document makes no citations of that 92% figure, but I assume that's for desktop traffic only. Pretty much all mobile/cellular connections would require TURN too.


I haven't found Verizon or AT&T to need TURN, but maybe clients on them would if connecting to each other.


In my tests with 10 people 5 needed TURN, ISPs in my country are really something special.


The same could be said about adblock. Most ads are not the horribly annoying like they used to be, so adblock is just immoral, stealing from the website content creator.


It could be, but "annoying ads" aren't really the problem. Ad-block is self-defense against privacy-invading ad and analytics networks.

When a site serves ads and tracking from its own first-party domain and I can reasonably determine this, I do not block it and often unblock it if it defaults to blocked.

When a site farms out adverts to third parties to share my browsing habits across the web, I default to blocking everything.

If there's a site that decides that it won't show me content because I'm using an adblocker, then I move on. They don't want my eyes, and I don't want their practices - no reason to stick around.


I prefer TypeScript over plain JS and would like a strongly typed way for dealing with event emitters.

So, I created fancy-emitter. I figured there are many other improvements which could have been made to the events module so I tried to make use of all of them and make the underlying JS engine deal with the scheduling.


Really loved it from first glance. I wanted something similar when I was debugging an odd problem from events last year.


Thanks, hope it helps next time you need to debug.


I made this same game a while ago with React too. https://sets.parkshade.com. :)

What was the biggest challenge you faced doing this project?

Open sourced the game ui and engine on GitHub as well. http://GitHub.com/mothepro/sets-game


In the hacker news Android app browser your page looks fine but the tests has no line height.

Proof: https://www.dropbox.com/s/cdn5agc7plbr8g3/Screenshot_2016-05...


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