Read/watch this interview [1] with Ada Palmer on her new book about the Renaissance. Florence did this for a time.
> You put names in a bag. You examine all of the merchant members of guilds. You choose which ones are fit to serve, meaning not ill and dying, not insane, not so deeply in debt that they could be manipulated by the people whom they owe money to. Their names go in a bag. You choose nine guys at random. They rule the city. They are put in a palace where they rule the city from that tower.
> They’re actually locked in the tower for the duration of their time in office because if they left the tower, they could be bribed or kidnapped. They rule the city for two or three months. At the end, they are thanked for their service and escorted out, and then a different nine guys share power for the next three months. It’s a power sharing that is designed to be tyrant-proof because you need consensus of nine randomly selected guys to decide to do anything.
Venice's system also involved random selection, though in a very convoluted way.
There were multiple repeated iterations where they selected a random group of eligible people and then that group voted to select a group who would then have a random selection taken who would then elect another group and so on.
The mouse cursor binning special case is starting to look like how animals perceive, where we detect patterns and develop predictive models over time in how they are going to act, and that confidence leads to more deeply encoding those patterns for lower energy usage. Obviously the mouse cursor is a hand-rolled example in a controlled 2d environment, but it makes me wonder what efficiencies lie in identifying patterns in 3d environments once you construct an accurate enough 3d scene out of the images you have.
Do you have other examples of special cases you're looking at? Any 3d ones?
Love the effort here, been thinking about what this kind of tool might look like for a while. Something like this coupled with better prosocial affordances in the medium will do a lot to improve discourse online. I wrote up one a while back [1] but things like that are only a small part of a much bigger picture.
The overall problem needs to be tackled from all angles - poster pre-post self-awareness (like respecify but shown to users before posting), reader affordances to reflect back to poster their behavior (and determine if things may be appropriate in context vs just a universal 'dont say mean words'), after-post poster tools to catch mistakes (like above), platform capabilities like respectify that define rules of play and foster a enjoyable social environment that let us play infinite games, and a broader social context that determine the values that drive all of these.
The ownership of "I made a mistake" (you noted responsibility) is important. I feel strongly in the value of accountability, not in a blame or even necessarily consequences sense but in an integrity and character sense. The way you phrased it there is important. You noted this and other aspects, but that part struck me.
Also: a forgiveness button. I sometimes feel like society has forgotten forgiveness: we seek revenge and punishment more than redemption and growth. So your Forgive button: I love it.
Yep. From what I recall from my time in education about a decade ago, Common Core standards were generally considered excellent. The rollout of Common Core tests wasn't that great, but that should have been a one-time adaptation period, but everything got mired in politics and bit by bit got torn apart as states all went their own way.
Eh, disagree. If kids can't read, write, or do math, they won't be able to adapt to whatever is relevant in their adult lives. These are the foundations of every other skill, and schools teach these and are assessed by them.
And if they don't need to read, write, or do math in their adult lives, it's likely something has gone horribly wrong for the human race and the only way out is to learn to read, write, and do math.
I haven't dug into the gritty details of the article and the testing, but it's easily conceivable that "read" means Shakespeare, "Write" means fiction, and math means ... well actually pretty much all math is important :lol:
As a marginal choice I'd rather every kid know how to write a good opinion piece on current events, or a technical document closer to RFCs, than writing some fiction.
Of course, even better if we fund and train them to do both.
I think you vastly underestimate the importance of fiction. Fiction may be the best canvas for creative and abstract thought, the place where possibility is explored and the 'what' and 'why' is established, without being mired in details. Before we invented things, we thought of things to invent, and in those moments we were writing fiction.
Technical writing is 'how', and that's being absolutely consumed by AI. When AIs can build anything, the question of what we should build and why is the most important.
Yeah there’s balances to be struck. Tho I would push back a bit on the notion of great works being outdated. Think of them more as having survived the gauntlet of time, crushing generation after generation of newer writing with their undeniable superiority, emerging as the strongest and most adaptable ideas & stories that couldn’t be stopped even by the churn of centuries of change in language, culture, ideologies, wars and more.
Eg Mary Shelley’s Frankenstein will eat alive nearly anything written today, it accurately critiques a future it never saw like a laser beam cutting across time. Few if any works today possess such original and enduring foresight.
This is especially true as a generation of people are now getting deskilled by AI. Even if we have the writers capable of such feats, we likely lack the audience for those works because that requires a societal sophistication we may have lost. And so those works may never be adequately appreciated to let them ever break out of this little moment in time.
1000%. One of the big reasons I love Halt & Catch Fire is because their reach exceeds their grasp and they were too early for the ideas they dreamed of. I wrote a piece, partly inspired by the show, on category-defining products and how many factors have to line up for a product to become category-defining:
Thank you! It's difficult to convey an environment where everyone wants to be right instead of finding the right answer, while the company accelerates towards a wall
Taste is pretty transferable, I think what you're talking about is intuition. The foundations of intuition are deeply understanding problems and the ability to navigate towards solutions related to those problems. Both of these are relatively domain-dependent. People can have intuition for how to do things but lack the taste to make those solutions feel right.
Taste on the other hand is about creating an overall feeling from a product. It's holistic and about coherence, where intuition is more bottom-up problem solving. Tasteful decisions are those that use restraint, that strike a particular tone, that say 'no' when others might say 'yes'. It's a lot more magical, and a lot rarer.
Both taste and intuition are ultimately about judgment, which is why they're often confused for one another. The difference is they approach problems from the opposite side; taste from above, intuition from below.
I agree with your assessment otherwise, PM can be a real smoke screen especially across domain and company stage.
It's useful to have words that distinguish major classes of activity online, even if several types are combined on a given platform. "Messaging", "Chat Rooms", "Streaming", "Forums", "Social Networking", and "Social Media" are all different things. You can quibble about what constitutes the edges of the definitions but they all have different key activities they enable.
If you lump everything together, you fail to understand the necessary nuances to identify the problems let alone solve them.
The key to understanding any given social platform is to understand the proportion of which activity that platform enables. This tells you things like the incentives, constraints, externalities, etc of the platform. Different designs have different effects.
I don't disagree in general. I wouldn't call 4chan a social media, for example.
What I find hilariously objectionable is pretending that bluesky is somehow better than all the social medias out there. It's not. It was founded by jack dorsey and copied the UI and features of old Twitter. Its main selling point is "twitter but no Elon musk" and is, from my perspective, almost exclusively inhabited by politically antagonized people seeking a refuge which then resulted in US politics sucking the air out of everything else on that platform.
Can people forge constructive relationships on bluesky? I am sure they do, but they can also do it on X, Reddit, Facebook or whatever "bad" social media out there.
I agree it has roughly the same inherent design biases as X with a few nuances, though it now has drastically different creator incentives both explicitly and implicitly.
OPs is closer to the truth; the shift from network -> media shows a useful distinction between what the focal point of activity is.
Note that "social" (as in social interaction with people you know) in "social networking" is a requirement, while it is not in "social media". You may as well call it "parasocial media" since that is the way most people use it most of the time.
Thus 'social media' is primarily based on content, while 'social networking' is primarily based on social connection and interaction.
If anything the terminology shift was the other way, we called forums and MySpace social media back then even though MySpace is called social networking now. "Networking" back then was pretty restricted to business / self-promotion oriented stuff like LinkedIn.
This is based on changes in trends and is somewhat of a moving target so I'll give some dates.
In the 2000s, 'forums' were forums, and 'social network' was the dominant term for products like FB and Myspace. A movie even came out with that name. Both were also 'communities'. These are verifiable on Google trends.
In the 2010s, 'social media' became the preferred term, mainly because it contrasted with 'the media' as the other major source of information available, but also because it was just an easier to use and more generic term than 'social network'. 'Forums' were still largely forums, tho like all activity online, on occasion it got lumped into 'social media'.
Sometime in the 2010s we started to delineate 'social network' from 'social media' as distinct eras of social products and properties of how the products work. This became extremely clear once the era of video took over in ~2020, as video is historically 'media' in a way that exchanging text never was.
The term 'networking' is/was its own thing and mostly unrelated to 'social networks'.
FWIW I did market analysis for Yahoo's online communities division in 06 and worked on two FB app startups, one which was a college social network, and interfaced a lot with FB in 08-12. All of these words and fine delineations were essential to my work and part of the research I was doing at the time. I looked over my notes to confirm.
I was also there. We (ie the people I interacted with) called myspace social media and considered discussion forums to be a specialized subset of social media.
We also considered myspace to be a social network (due to the friend graph) while forums were not.
The chans were a weird almost edge case. I think they qualify as social media but the lack of persistent identities significantly changes the dynamics (obviously).
As far as I know chans are always considered "image boards" and they are usually distinct by the fact that the information is "pushed off" the board after a time or amount posted afterwards.
This delineation does not match the common usage of the terms as I understand them. If you want to talk about parasocial media then just use that term.
> You put names in a bag. You examine all of the merchant members of guilds. You choose which ones are fit to serve, meaning not ill and dying, not insane, not so deeply in debt that they could be manipulated by the people whom they owe money to. Their names go in a bag. You choose nine guys at random. They rule the city. They are put in a palace where they rule the city from that tower.
> They’re actually locked in the tower for the duration of their time in office because if they left the tower, they could be bribed or kidnapped. They rule the city for two or three months. At the end, they are thanked for their service and escorted out, and then a different nine guys share power for the next three months. It’s a power sharing that is designed to be tyrant-proof because you need consensus of nine randomly selected guys to decide to do anything.
[1] https://www.dwarkesh.com/p/ada-palmer
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