Neat. In college we created a version for smart-tv that contained a challenge mode where a certain game would have to be finished in a single turn. Therefore we calculated all possible games where the player always chooses an option that still makes sense until only one move was sensible and would still win the game (we then took only the ones with three of four moves i think and scraped the last move). Sadly I somehow lost the source for the generation, but it took quite a while to calculate -- only the database with the result is left... (the challenge mode can still be played in our super 'fancy' online version: https://www.phwitti.com/projects/mastermind/ ). To write a blog post about it is on the todo list ;).
Well i would say with a speed of about 120km/h and the range of 150km in the most basic configuration (max with 190km/h and 500km range) the Twike more or less IS an electric car^^.
Yeah i'd also go with unity as a 'low-code'-tool -- not just for the visual-scripting part, but also for the ability to easily add custom editor-tools for every workflow there is and therefore adding just more "low-code"-Tools to the game. We have about 100 custom tools in our studio -- often not more than a few lines of code, but our level-designers can script their own behaviors on top of that. I'm still waiting for an open source tool (not even focused on games) that incorporates code, data and ui this beautifully^^.
(Godot has the same basic principles but w/o the indefinite power of c# as modern and widely used programming language)