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This is fantastic feedback—thanks for taking the time to share it! I’m updating the flow so users see the objective first and can click to reveal the challenge and then the learning objectives. Leaning more into the simulation aspect and adding real-world context should help clear up much of the current confusion in the game design.

Auto-advance has already been removed in my WIP branch based on overwhelming feedback, and the new stage-wise approach works much better.


That game really is the final boss. I’ll dig into the recursion issue and get it fixed - Appreciate you taking the time to flag it!


Thanks for the detailed lesson feedback! Developing the game piece by piece made it harder to step back and see how the flow worked as a whole, and I can see where the gamification falls short.

For the next update, I’m planning to streamline the flow so that all patterns reinforce positive actions and avoid rewarding the wrong behaviors. I also want to separate the educational aspects more clearly to make the goals and outcomes easier to understand. Your insights will definitely help guide those changes—thank you again for sharing!


If you want to make it a game about reading fine print instead of a game about clicking on "no", you could mix in some levels where the big obvious button is actually the correct one.


Thanks so much for the kind words about the UI and concept! I’ve gotten a lot of feedback about improving the gamification and making the user goals clearer, and it’s something I’m really targeting in the next iteration.

I really like the idea of turning this into an educational tool or test, especially for younger or older audiences who need help with tech literacy. It’s a great use case and definitely fits with where I want to take the project. Thanks again for sharing—it’s super valuable!


Appreciate this! It’s clear there’s a lot of room to make things more intuitive. I’ll definitely focus on improving the clarity and flow in the next iteration.


Thank you for the super detailed feedback—this is incredibly helpful!

Other comments have highlighted similar issues, and I definitely see the need to re-work the lessons to maintain a more consistent positive action pattern.

Balancing guided exploration with clear player expectations has been tricky, but your input gives me a lot to think about.

Thanks again-really appreciate you taking the time to share this.


Haha, thanks for the heads-up about scrolling! Definitely not intentional realism, but hey, I’ll take the happy accident.


Thank you! Glad you liked it.


Glad you enjoyed it! Hearing this means a lot and motivates me to keep improving it.


Thank you, I really appreciate it!


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