Steve jobs (who stole it from Picasso, who took it from ?) said "Picasso had a saying -- 'good artists copy; great artists steal' -- and we have always been shameless about stealing great ideas."
This was later "clarified" by Bud Tribble: "If you take something and make it your own ... it's your design and that is the dividing line between copying and stealing."
My history teacher in high school had a simple challenge to get an A for the entire year, skipping all tests and quizzes, and free pass to sleep during class: "Give me a 100% unique idea"
Obviously everyone tried and everyone failed. There are no unique ideas, only innovations upon existing and past work of others.
So I find it odd anyone would downvote you for the truth!
>> Steve jobs (who stole it from Picasso, who took it from ?) said "Picasso had a saying -- 'good artists copy; great artists steal' -- and we have always been shameless about stealing great ideas."
That's faintly ironic -- he had too much shame to steal the quote from Picasso. Perhaps he meant that his company employed shameless great artists, not that he was one himself. Steve Jobs has always struck me as a businessman, primarily (which is probably what you want in a CEO, if you owned, say, Apple stock -- not a thief).
> A different approach to this would be to put more control of these things into the hands of end-users such that they provide the 'backend' into which you (the developer) load your application.
> It made it impossible for the player to seek certain items. Let’s say you’ve got a good kit of armor except you really could use some high quality boots. How do you fill in that gap?
In many games, believe it or not, is a actually intended. Once certain mobs start dropping certain items, people start camping only those mobs and ignoring everything else causing a large bottle neck for the population (in the case of multiplayer only obviously).
Additionally, say you give a mob 0.01% chance to drop The Sword of a Thousand Truths. And of course everyone wants the The Sword of a Thousand Truths. So every day you go out and farm these kobolds until your fingers are numb rather than exploring the world.
Finally, by providing a clear path to getting what you want, you will likely max out sooner and stop playing until the next content patch, which in turn means less revenue for your game
What does this have to do with a single-player roguelike? I can sort of see
> of course everyone wants the The Sword of a Thousand Truths. So every day you go out and farm these kobolds until your fingers are numb rather than exploring the world
but playing for such a duration is already a massive design failure.
In most of the roguelikes I've played mobs don't continuously respawn like that anyway. If you stay in a dungeon too long, either they'll be no more mobs and you'll starve, or higher level mobs will randomly start popping in.
Already answered this, but I'll comment because you bothered to. Sure :) We're basicly two founders that have done most of the design and project management of the site. In addition, we've outsourced some design and all of the programming to Ukraine, including the mobile version. The outsourced development itself runs into the 100k's over the stretch of 1.5 years, and in addition, we've done some marketing (40-50k) and had some administrative costs (lawyers, offices, etc.). I don't have an exact sum, but it's anywhere from 190-220k.
I'm a designer and previous developer myself, but the site is actually quite broad. There is a lot more than meets the eye, such as:
- an administration area
- caching and indexing mechanisms
- web scraping robots
- various other agents and robots to update user feeds, top lists, etc.
- algorithms to calculate relevance and weight for the items on each list
- Wordpress plugins, possibility to embed lists, etc.
...and so forth. It's a pretty big site.
It's funny to see many people giving their "expert" opinion about how expensive your web site was, just by looking the design. It is very easy to say when:
1. You are not the one developing the site, thus You have no commitment.
2. You ignore all the other project requirements (already mentioned above) just by looking to the presentation layer.
If the project was too expensive, blame also the founders , which may have asked for a MVP bigger then the necessary.
Sure, but from the looks of things this is a pretty generic web site. If you have been doing development for a while that figure would be an instant red flag. Not blaming either party.
The 'additional' requirements that were listed to justify this such as administration area, caching layer, feeds, etc are really basic items.
So unless they wrote their own web server I don't see any issues with flagging this.
For all you know that figure could have been made up.
It looks like you're a Norwegian company? Surely Norway has programmers who can handle this at equal or surpassing quality for less money? What was your rationale for outsourcing to begin with?
In Norway a dev starts at $100k a year; or you can pay roughly $250 an hour for freelancers. Labour laws in Norway are very strict, which means hiring someone is a big step. When we first started the project we didn't really foresee how big of a task it would end up as, so we went with outsourcing. If I had to do it again, I probably would have hired one in-house dev.
> The consistency and pattern behind the new icons is well thought out, and the use of subtle lighting effects (the blue and orange undertones) is great art direction
Made me think they copied the current "hot" of colors, just like going flat after everyone else
It's not that I super dislike it, more than I always thought of apple as a leader instead of follower when it came to design and perhaps I didn't realize how much they lost talent wise.
The only thing I truly don't like is notepad lost its full on yellow 'notepad paper' look. The difference between notepad and pages was very obvious prior, now it is subtle
Notepads are pretty much only yellow in the US. I see that mostly as an internationalisation issue, to be honest. (That said, “folders” also don’t necessarily look that way on many places on Earth besides the US.)
I enjoy cold showers from time to time. But as someone who just moved in to a new home and forgot to schedule gas turn on in advance leaving us without hot water, a true "ice cold" shower leaves you literally breathless.
I can second this. I spent 2 weeks in an apartment with no hot water. The first 30 seconds or so in the shower left me struggling for air. After that, it's a lot better. Not good, but better.
He/she is referring to dynamically adjusting the characters size (its line wrap) when resizing the window. You can even resize the command prompt to fullscreen but the lines wrap to 105 characters by default.
This was later "clarified" by Bud Tribble: "If you take something and make it your own ... it's your design and that is the dividing line between copying and stealing."
My history teacher in high school had a simple challenge to get an A for the entire year, skipping all tests and quizzes, and free pass to sleep during class: "Give me a 100% unique idea"
Obviously everyone tried and everyone failed. There are no unique ideas, only innovations upon existing and past work of others.
So I find it odd anyone would downvote you for the truth!