Improbable | Machine Learning Scientists & Distributed Systems Engineers | London, UK | Full time,Onsite |
Large-scale real-world simulation. Hiring across our Enterprise engineering division, focussed on building a cutting-edge distributed probabilistic inference platform. We’re building new distributed architectures to handle large scale graph processing to support inference over Bayesian networks.
Improbable // London, UK // Fulltime, Onsite // (www.improbable.io)
Our engineers are the heart of Improbable. We solve some of the hardest problems around distributed systems, high-performance cloud infrastructures, messaging and much more. Together we are building a world-class engineering organisation to usher in the age of Strong Simulation; our platform, SpatialOS, allows developers to build massive, richly detailed simulations across thousands of machines in the cloud.
We use the right tool for the job and believe in well-tested, robust code. A lot of our core-systems are built in Scala with areas of C++, GoLang & Javascript. We also leverage a lot of open-source (CoreOS, etcd, Fleet, Docker, Prometheus, gRPC) and give back to the community when we can: http://bit.ly/294ROMv
We're hiring across a tonne of different roles that you can find here: https://improbable.io/about/careers and you can apply via recruitment@Improbable.io
Improbable, London : Onsite : www.improbable.io : Salaries at top-end UK market (vary per role) - inc Equity.
We are creating SpatialOS, a distributed, cloud-agnostic OS that facilitates simulation on an unprecedented scale, allowing us to ask huge, "what if" questions of the real world.
It's a huge undertaking, it's massively ambitious, it's something we're all proud to be part of.
2016 is going to be a big year for Improbable. Help us shape the new landscape of strong simulation; solving new technical challenges surrounded by super-smart people in a fun, entertaining office. We are creating SpatialOS, a distributed, cloud-agnostic OS that facilitates simulation on an unprecedented scale, allowing us to ask huge, "what if" questions of the real world.
It's a huge undertaking, it's massively ambitious, it's something we're all proud to be part of.
2016 is going to be a big year for Improbable. Help us shape the new landscape of strong simulation; solving new technical challenges surrounded by super-smart people in a fun, entertaining office. We are creating SpatialOS, a distributed, cloud-agnostic OS that facilitates simulation on an unprecedented scale, allowing us to ask huge, "what if" questions of the real world.
It's a huge undertaking, it's massively ambitious, it's something we're all proud to be part of.
// WHO WE'D LIKE TO CHAT TO //
* Technical Recruiters
* Cloud systems engineers (Go, Mesos, Docker, GRPC)
* Distributed systems engineers (Scala, C++ etc)
* Build Engineers
* Security Engineers (Pen testing, architecture design)
* Engineering Managers
* Sales Engineers
* Everybody else who's interested in what we're doing.
Improbable| London, UK | Engineering | FULL-TIME (ONSITE)
++What We Do++
We're building Spatial OS; a distributed operating systems that scales arbitrarily to 1000s of machines across a proprietary cloud-agnostic, distributed system. Spatial OS transforms how we look at complex systems in areas as diverse as city management, defence, economics and entertainment, enabling a new class of applications and businesses for the future.
At Improbable we are building software to solve completely new and complex problems around distributed systems, AI, auto-scaling and container-based infra; all at massive scale with extreme performance requirements. We operate in small, agile, autonomous teams each working on key aspects of our offering.
++What We Look For++
1/ Experience writing high quality code at scale (We use Scala, Go, C++, Docker, Mesos, CoreOS, GRPC and more)
2/ Desire to work on never before solved problems.
We are building the only persistent, truly distributed simulation platform capable of running billions of complex entities in real time. From economics & environmental simulations, to massively online & persistent gaming worlds; Improbable Fabric is changing the face of distributed cloud simulations.
Improbable, London (Yes, us again!) / ONSITE / Full-Time
Improbable is developing an operating environment that makes building simulated worlds possible. Worlds which can be run in real time, simulating the behaviours and interactions of millions of entities. Spaces with their own rules and properties that a multitude of people can simultaneously change, explore and visualise in as many different ways as developers can imagine.
We are hiring across multiple teams within the business including:
- Building our base real-time distributed simulation platform
- Applying our real-time distributed simulation platform to gaming
- Building revolutionary new online games backed by our simulation platform
- Applying our real-time distributed simulation platform to other verticals
Check out www.improbable.io/lifeatimprobable
Put simply we have roles for talented people across:
Infra Engineering
Game Engine Engineering (Unity, Unreal)
Software Engineering
Product Management
Technical Recruiters
& Whole lot more besides...
Improbable is developing an operating environment that makes building simulated worlds possible. Worlds which can be run in real time, simulating the behaviours and interactions of millions of entities. Spaces with their own rules and properties that a multitude of people can simultaneously change, explore and visualise in as many different ways as developers can imagine.
We are hiring across multiple teams within the business including:
- Building our base real-time distributed simulation platform
- Applying our real-time distributed simulation platform to gaming
- Building revolutionary new online games backed by our simulation platform
- Applying our real-time distributed simulation platform to other verticals
Also, Head of Security: We are currently looking to make a critical first security hire around whom we can build a team as we scale. Our codebase is a large-scale, cloud-agnostic, distributed system with a complex combination of Go, JVM technologies and C#.
This team will be responsible responsible for auditing the system’s current security architecture and will also be responsible for security design / implementation in future to ensure our data and execution environments are safe. Our current needs surround security auditing, pen-testing, vulnerability testing / research, encryption and authentication with great freedom to establish our security infrastructure.
In some circumstances we can sponsor visa's for exceptional talent. Currently 20+ open positions with more in the pipeline - email me directly if you don't see anything that quite matches your skills (Sean@improbable.io)
Improbable is developing an operating environment that makes building simulated worlds possible. Worlds which can be run in real time, simulating the behaviours and interactions of millions of entities. Spaces with their own rules and properties that a multitude of people can simultaneously change, explore and visualise in as many different ways as developers can imagine.
Simulated worlds provide unique insight to those asking questions of complex systems. As well as enabling completely new experiences in gaming, simulated worlds can solve significant problems in areas as diverse as defence, energy, city efficiency, health, and finance.
We are hiring across multiple teams within the business including:
- Building our base real-time distributed simulation platform
- Applying our real-time distributed simulation platform to gaming
- Building revolutionary new online games backed by our simulation platform
- Applying our real-time distributed simulation platform to other verticals
Interested in hearing from both Interns and experienced hires. In some circumstances we can sponsor visa's for exceptional talent. Currently 20+ open positions with more in the pipeline - email me directly if you don't see anything that quite matches your skills (Sean@improbable.io)
Large-scale real-world simulation. Hiring across our Enterprise engineering division, focussed on building a cutting-edge distributed probabilistic inference platform. We’re building new distributed architectures to handle large scale graph processing to support inference over Bayesian networks.
Current openings:
https://improbable.io/careers/a9d3cad2-1c48-484e-8bb5-f0016a...
https://improbable.io/careers/e954d429-72a7-4a7e-9349-460e8c...
https://improbable.io/careers/6f6e7d8c-acb4-4d0b-9902-03822e...
Intro to the division here: http://bit.ly/2lt8DnI
Email: sean@improbable.io Thanks