I think we should try. We'll have to figure out how to mark it so that it's clear it's a work of fiction, though on the other hand it might be obvious. Anyway, submit it :)
Imagine if the walls were thin resonant panels and every time the Captain says "make it so" it will reverberate and sound like a commandment from God !
I am such a masochist that I actually click those buttons. If it's good, great, if it's shit, I have time to adjust before they foist it upon me anyway
Life is a series of lotteries. Where you're born, how wealthy your parents are, what genetic endowment you receive, what environment you grow up in. You have to win enough times and then you get a shot at a happy life.
Is it fair? Not really. Most people lose. I also lost. But, such is the reality we live in.
Realistically, policy is the outcome of the political process. There is no single optimal policy because what's considered 'optimal' depends on what you want to achieve, and these goals will vary across individuals or groups.
Some people don't want anybody to come in, others want just the brain drain but nobody else, others want cheap unskilled workers, others want open borders. And this is just a small sample.
1. We want to do brain drain to remain a leader in science and technology.
2. We don't want immigration and we don't like immigrants.
3. We can't discriminate based on where you come from, that's racist.
So let's have H1B (satisfies 1), but put a cap on it (satisfies 2), and have a lottery if the cap is exceeded (satisfies 3).
There could be a better solution for reaching these goals, you could switch priorities, cancel H1B altogether, or lift the cap, or have stricter requirements, or separate caps per country of origin, or per sector, there are a lot of options.
I agree - we need a large example not the toy examples of NeoPixels chained together.
Also, in the Github module library, I found only ESP32-C3 modules but the hobbyists use ESP8266 and ESP32 and ESP12-E as well as STM dev modules...I suppose its one of those things where contributors will help populate the library but I don't see instructions on how to build all the artifacts I see in the library - there are atleast 12 artifacts for each module...
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