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I'm planning on making the game I wish existed! Basically it would be an RPG with characters in every town that had their own AI -- every time you played a new game, the characters would start a different life. They could fall in love with different characters, live, die, have children, give you quests... but different every time. As you interact with them you would change their destinies, of course. Or even your non-action would do so.


Reminds me of reading Stephen King's twin novels Desperation and The Regulators, were the same cast of the same town endured two parallel paranormal storylines. Recommended read to inspire your concept!


*Lots


It is the primary mode of Russian paid trolls to use the "tu quoque" method of argumentation ("You do it too!") in online discussions. However, tu quoque is a fallacy. It is irrelevant to the discussion if other places do other things. We are talking about this specific instance. It also is trying to create a false equivalence, stating that if a bad thing happens once in country A, it is as bad as country B. However the frequency and severity of these matters is almost universally different, which shows the false equivalence.


The idea is to shift the conversation from one of utter disapproval for Russia's actions, to one where positions are negotiable.

If the US has even one instance of doing this, then questions arise such as:

1. Maybe this is unavoidable, and if so how much time/money should we spend chasing down an unavoidable issue?

2. Maybe there are specific circumstances where this is okay? Why isn't this one of those specific circumstances? We should trust the Russian government, just as American's give their own government the benefit of the doubt.


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