Well CPM wasn’t a failure because MS-DOS was better technically. It was more down to other factors like IBM selling it for a much lower price than CPM for the IBM-PC.
So to the original comment I think the poster means it’s like MS-DOS, but Windows or some such will come next and bring it to the mainstream.
We have this absurd combination of people that are working 40,50,60+ hours a week when some of them might prefer less, and people cant find any work so they are stuck at 0 hours a week.
>And for those who did not die, it's likely they would not try to commit suicide again. A 2002 review of 90 studies indicates that more than 90 percent of people who survive a suicide attempt won’t die from a later suicide attempt either.
The way that's worded makes it sound like they will go on to try again, but are very likely to fail again. It makes sense that that would be the case, but I don't think it's the point you're trying to make.
Its slightly immersion breaking, but you can save a lot of time by playing on smaller maps. Also quitting after you're 90% sure you've won and skipping the "mop-up" phase.
As much as people like to bash Red Alert 3, the AI in that game understood how to use most of the mechanics, including shipbuilding and shore bombardment.