You see those complaints as reasonable? I would have wanted the teachers, instead of complaining, to start by apologizing to their current and former students: "We taught you badly, we mangled many of your peers' ability to read, we wasted your time and failed you - we are so sorry! We had good intentions but we didn't know better, we were ordered to follow a plan, and we didn't bother to stop and think if what we were doing made sense."
But instead of acknowledging that they had been setting up children for failure and taking immediate action to improve things, they are dragging feet and complaining about "district leaders needing time to make instructional plans". As if their school and district are unique snowflakes, and nobody else in the country had published good enough plans already.
Building a luxury mansion on top of unused and uninhabited marginal land - sure, that can bring prices down. But building a luxury mansion for one family by replacing dilapidated, and therefore cheap, high-density housing which used to house a dozen families brings prices up. And in practice, that is what is happening in cities. Old low-rise multi-family buildings in nice neighborhoods are being modernized and then converted into single-family mansions.
Paid, installed it on Linux and played for 5 minutes. Overall impression: game has potential but is early beta-quality at the moment, especially in UI. I will be waiting for updates to polish things up.
* Map tile rendering is laggy; edges of map are constantly unrendered when rotating the view.
* UI seems not very well thought-out, lots of modality for no good reason. Why do I need to turn off population density view before I can build a station?
* Controls non-intuitive - where exactly do I have to click to connect two stations with a track? (It somehow worked once, and I was unable to repeat it.)
* Undo / Ctrl-Z doesn't work (cannot undo deletion of tracks or station).
* Tutorial hints for some reason always point to a fixed coordinate on your screen rather than a location on the map, so if you zoom or pan, the hint for where to build will now point to a completely different map location. With no way to return to the original location. Is that intentional? Why?
* Can we get names of water bodies, major landmarks, major streets on the map? It would add a lot of character.
Lots of kids' clothes. Kids' toys. Kids' books. Kids' medical kit.
Clothes that span multiple seasons or climatic zones: warm, cold, heavy rain, snow. Extra shoes. Especially when you know that your things will get wet and that you will have only occasional opportunities to dry them.
Suit/dress/fancy shoes if going to a wedding or other formal event.
I find it extraordinary that it took only 10 years for early 18th century craftsmen to make it, but it required 24 years to reconstruct despite having access to late 20th century tools and technology.
I suppose the original craftsmen could do whatever came easily given their tools, abilities, and constraints, whereas the reconstructors had to replicate whatever the original craftsmen did even when it did not come easily to them.
Given how fine the details are, it's unlikely that anything but manual labor and hand tools were used.
> - better and faster-drying adhesives and paint
One of the features of the room is that it's made from materials that don't require paint, e.g. it is natural amber and gold plating (or solid gold?). Not sure about adhesives, you may have a point there.
> - personal protective equipment (e.g. masks and goggles), allowing craftsmen to work longer continuous hours without risking their health
There's nothing much hazardous about gold or amber.
> - better and vastly more ergonomic optical equipment (jeweler loupes, microscopes, etc.)
The details are fine, but not that fine. We're not making the smallest wrist-watch in the world here. This is evident from wiki pictures.
I recently went to the New York one. It seemed to mainly be about cosplay (showing off your own cosplay, vendors selling cosplay-related supplies) and various kids activities. Although there certainly was drinking, and a car crash - probably caused by the drinking - very soon after the exit from the parking lot.
Then all those nav headers need to have a little button on the side to open a floating div with copy-pasteable content. Or, if needed - different versions of copy-pasteable content (as a command line for copy-pasting into the terminal, json, etc.)
This is a standard UI convention used by all internal dev tools at my current company.
But instead of acknowledging that they had been setting up children for failure and taking immediate action to improve things, they are dragging feet and complaining about "district leaders needing time to make instructional plans". As if their school and district are unique snowflakes, and nobody else in the country had published good enough plans already.
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