Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.
Bit of a funny thing to so proudly assert in your millionth "your favorite show is shit" type comment, don't you agree?
In close lockstep with @ai_fry_your_brain, who at least makes it clear right on the tin that they're not here to engage in any earnest capacity whatsoever. Always a mixed feeling between being appreciative of that, and finding it blatant.
Good thing it's AI ruining communities, a thought I have no doubt you also share in. If only people properly recognized the hard work of people like you in this.
I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea.
Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.
Maybe, but using state-of-the-art large language models to solve customer support queries with agentic can quickly use a lot of tokens. What I understood from the talk is that they used agents with limited responsibility and (assumption from me) smaller models, to the make sure the answers were quick, reliable and not too costly.
There are several payments processing companies that are already largely using AI for customer support queries. They still have an escape hatch to a human but at least one of those companies (on the smaller side) is reporting a ~99% success rate, they are down to a handful of human customer service employees now for cases where the customer can't find/produce the transaction ID.