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Unreal Rust (maikklein.github.io)
399 points by ibobev on Sept 4, 2022 | past | 122 comments
The Future of RLSL (maikklein.github.io)
73 points by ibobev on Nov 1, 2020 | past | 6 comments
RLSL: A new Rust-based shading language (maikklein.github.io)
2 points by adamnemecek on Aug 16, 2017 | past
SoA (Structure of Arrays) in Rust with Macros 1.1 (maikklein.github.io)
3 points by mden on Jan 3, 2017 | past
Comparison between Rust and D (maikklein.github.io)
77 points by dumindunuwan on June 25, 2016 | past | 70 comments
Comparison between Rust and D (maikklein.github.io)
3 points by 0x777 on June 24, 2016 | past
A comparison between C++ and D (maikklein.github.io)
5 points by wund on March 9, 2016 | past
The general design of my flawed compile time entity component system in C++14 (maikklein.github.io)
2 points by Tatyanazaxarova on Feb 8, 2016 | past
Metaprogramming in D from a beginner's perspective (maikklein.github.io)
23 points by ingve on Jan 18, 2016 | past
Type safe OpenGL – Converting strings into types in D (maikklein.github.io)
56 points by vive-la-liberte on Jan 16, 2016 | past | 9 comments
Metaprogramming in D from a beginner's perspective (maikklein.github.io)
1 point by maikklein on Nov 9, 2015 | past
Evaluating D for games (maikklein.github.io)
54 points by StylifyYourBlog on Jan 12, 2015 | past | 4 comments

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