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| | Unreal Rust (maikklein.github.io) | | 399 points by ibobev on Sept 4, 2022 | past | 122 comments | |
| | The Future of RLSL (maikklein.github.io) | | 73 points by ibobev on Nov 1, 2020 | past | 6 comments | |
| | RLSL: A new Rust-based shading language (maikklein.github.io) | | 2 points by adamnemecek on Aug 16, 2017 | past | |
| | SoA (Structure of Arrays) in Rust with Macros 1.1 (maikklein.github.io) | | 3 points by mden on Jan 3, 2017 | past | |
| | Comparison between Rust and D (maikklein.github.io) | | 77 points by dumindunuwan on June 25, 2016 | past | 70 comments | |
| | Comparison between Rust and D (maikklein.github.io) | | 3 points by 0x777 on June 24, 2016 | past | |
| | A comparison between C++ and D (maikklein.github.io) | | 5 points by wund on March 9, 2016 | past | |
| | The general design of my flawed compile time entity component system in C++14 (maikklein.github.io) | | 2 points by Tatyanazaxarova on Feb 8, 2016 | past | |
| | Metaprogramming in D from a beginner's perspective (maikklein.github.io) | | 23 points by ingve on Jan 18, 2016 | past | |
| | Type safe OpenGL – Converting strings into types in D (maikklein.github.io) | | 56 points by vive-la-liberte on Jan 16, 2016 | past | 9 comments | |
| | Metaprogramming in D from a beginner's perspective (maikklein.github.io) | | 1 point by maikklein on Nov 9, 2015 | past | |
| | Evaluating D for games (maikklein.github.io) | | 54 points by StylifyYourBlog on Jan 12, 2015 | past | 4 comments | |
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