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> What if you need to do something Unity isn't capable of? Where does that leave you?

I'm not trying to be glib, and I know that's not the answer you're looking for but it would leave them switching to Unreal or any other engine most likely, not going "down" the complexity scale.



Most of the time I've had "Oh shit, my framework can't do what I need" moments, it has been pretty far into a project and switching to something else isn't a viable option.




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