Game consoles are all running architectures that are supported by LLVM. Many of their toolchains are LLVM [1].
The LLVM API breakage issue is legitimate, but not enough to outweigh the downsides of compiling to C. The definition of LLVM IR doesn't change that much for the C features.
The LLVM API breakage issue is legitimate, but not enough to outweigh the downsides of compiling to C. The definition of LLVM IR doesn't change that much for the C features.
[1]: http://llvm.org/devmtg/2013-11/slides/Robinson-PS4Toolchain....