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Game consoles are all running architectures that are supported by LLVM. Many of their toolchains are LLVM [1].

The LLVM API breakage issue is legitimate, but not enough to outweigh the downsides of compiling to C. The definition of LLVM IR doesn't change that much for the C features.

[1]: http://llvm.org/devmtg/2013-11/slides/Robinson-PS4Toolchain....



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