According to that, it does not work on iOS Safari. Not any version. Ever. Apple only allows Safari on iOS. Therefore, any application that would like to do streaming will have to be native on iOS. Will have to pay Apple a 30% tax. Will have to live with Apple's approval and release schedules.
Apple has allowed Safari to stagnate in significant areas that would permit web apps to compete with native apps. This isn't another iOS vs Android flame war. It's more an indictment of Apple's development priorities on the mobile browser.
I saw that point yeah, sorry i missed mentioning it, but in my opinion, this is not even closely a reason to compare iOS to android, that's basic browser limitation, even though it's pretty recent on android, and your link marks it as "partial support", I wouldn't see it from a developer point of view nor from an end user point of view.
He was even comparing iOS to an old android phone, which definitely didn't support it either way and wouldn't even be updatable to support those new features.. and I wouldn't call a browser that doesn't WebRTC as a less capable one.
There is only one rendering engine on iOS. Apple TOS prohibits all other rendering engines. Chrome uses Safari/webkit rendering engine to render the page.
Specifically he mentions his WebRTC video streaming app "just works" on Android Chrome and Firefox.
http://caniuse.com/stream
According to that, it does not work on iOS Safari. Not any version. Ever. Apple only allows Safari on iOS. Therefore, any application that would like to do streaming will have to be native on iOS. Will have to pay Apple a 30% tax. Will have to live with Apple's approval and release schedules.
Apple has allowed Safari to stagnate in significant areas that would permit web apps to compete with native apps. This isn't another iOS vs Android flame war. It's more an indictment of Apple's development priorities on the mobile browser.