I agree it's a blow against Android/Java and Flash/ActionScript, but also (probably and to a lesser extent) C#/.NET, and any other cool, modern, high-productivity language like Python, Ruby, etc.
I've shipped about 9 iPhone titles over the last 2 years, and my 2 biggest gripes had become #1 the App Store submission process -- which they finally improved significantly a few months ago -- and #2 that I was forced to produce and master so much iPhone-specific code & rituals. Rather than more reuseable/leverageable technology like HTML, Python, Java, Unix tools, etc. In other words, I was becoming a share-cropper.
So they seem to have improved #1, but now much worsened #2.
Makes me more glad I've stepped away from it recently, despite my love for the device as an enduser.
I've shipped about 9 iPhone titles over the last 2 years, and my 2 biggest gripes had become #1 the App Store submission process -- which they finally improved significantly a few months ago -- and #2 that I was forced to produce and master so much iPhone-specific code & rituals. Rather than more reuseable/leverageable technology like HTML, Python, Java, Unix tools, etc. In other words, I was becoming a share-cropper.
So they seem to have improved #1, but now much worsened #2.
Makes me more glad I've stepped away from it recently, despite my love for the device as an enduser.