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Keep in mind this is built in Unity. It's difficult to make even trivial native apps in Unity in less than 25 megs.


The Unity WebGL engine is about 5MB gzipped. You won't get a web export smaller than that, but you shouldn't need 20MB of assets on top of it for a small game either.


For a point of reference, Three.JS's source code hovers around 100KB gzipped, sometimes more, sometimes less. That is a factor of 50x difference.


three.js doesn't have 1/50th the features of unity. three.js is great and ive contributed to it but a game engine is a lot more than just a renderer.




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