Mortal Kombat II effectively did this with really shitty AI. If you jumped towards an opponent, they would jump straight up and hit you with a projectile with perfect accuracy. Every time. It was impossible to throw a computer opponent because the AI had better timing then you. Every time.
In fact, the only way to beat the computer opponent was to take advantage of weaknesses in the AI script, the biggest one of which is jumping backwards when there's a specific distance between you. The computer would jump towards you, leaving them open to you jumping forwards with a kick. Every time. Just don't get caught in the corner.
There's a "bug" in the MK2 script I've never quite understood nor seen explained. Sometimes when jumping at the computer from a certain distance (and perhaps certain difficulty level) it will move back and will keep moving back trying to separate itself from you as long as you press no button. You can walk it into the edge and will stay there, forever trying to move back. Then you could move back yourself, wait a second, and it would throw a projectile, letting you jump in over the projectile for a corner combo.
Yeah, the MK2 AI isn't much fun. It's designed to eat quarters, not to provide a fair fight. :-/
They also would let you leg sweep a lot more than a normal player would. I'd win whole rounds with just leg sweeps. Not the ideal kind of "fun" when playing a video game, but neither is getting perfectly, precisely owned every single time you jump.
In fact, the only way to beat the computer opponent was to take advantage of weaknesses in the AI script, the biggest one of which is jumping backwards when there's a specific distance between you. The computer would jump towards you, leaving them open to you jumping forwards with a kick. Every time. Just don't get caught in the corner.