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The main problem is that NVidia is screwing things up. NVidia is only supporting OpenCL1.1, which means that if you want to use C++ / SPIR, you pretty much are locked to AMD / Intel (Intel CPUs have an OpenCL -> AVX layer, so you can always "worst-case" turn OpenCL code into native CPU code)

NVidia of course owns CUDA, which means they want those "premium features" locked to CUDA-only.

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AMD's laptop offerings offer some intriguing features on OpenCL as well. Since their APUs have a CPU AND a GPU on the same die, the data-transfer between CPU / GPU on the AMD APUs (ie: an A10 laptop chip) is absurdly fast. Like, they share L2 cache IIRC, so the data doesn't even hit main-memory, or even leave the chip.

But there's basically no point optimizing for that architecture, as far as I can tell anyway.



Another example would be with Vulkan I guess.

NVidia has lots of models with DX 12 level support that don't have Vulkan drivers.




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