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I do a lot of non-work-related coding in addition to my work-related coding.

I do it because I enjoy it.

Nobody's going to pay me to (edit: because I'm not a tenured professor) make finite state machines, toy languages in LLVM, and roguelikes.



The problem with roguelikes is that while coding them is good practice, actually playing them is pretty much a pure waste of time. Which makes me wonder whether I can still justify coding them...


This can be said of any game. Whether or not something is a waste of time is determined by the user, not the creator of the game. If you like coding them, then code them and gain the experience of coding them.




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