At first I found smartphone screens really intuitive. You tap the thing you want, swipe the direction you want to go and such.
But with the added layer of animations post interaction it can feel really cumbersome and disconnected. Imagine if each key on the keyboard had an associated delay and animation and you can see how it might impede a user's progress in other scenarios as well.
I think it is a case of the rule of cool winning during design and development, and then because the devices and sites we use become daily use items we end up growing tired of the mounting small inconveniences.
Imagine if every time you opened your wallet you had to wait a few seconds for it to slide open from a button press, rather than it just opening as you manipulate it.
You lose a slight bit of control over the situation and it's timliness and that adds up over the course of long time use until eventually you throw out the wallet and buy a more rudimentary one that "just opens for crying out loud".
But with the added layer of animations post interaction it can feel really cumbersome and disconnected. Imagine if each key on the keyboard had an associated delay and animation and you can see how it might impede a user's progress in other scenarios as well.
I think it is a case of the rule of cool winning during design and development, and then because the devices and sites we use become daily use items we end up growing tired of the mounting small inconveniences.
Imagine if every time you opened your wallet you had to wait a few seconds for it to slide open from a button press, rather than it just opening as you manipulate it.
You lose a slight bit of control over the situation and it's timliness and that adds up over the course of long time use until eventually you throw out the wallet and buy a more rudimentary one that "just opens for crying out loud".