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> AR is the medium where skeumorphism will reinvent itself I think, it's natural and at home in that environment.

Sure, but after that it will make way once again for more symbolic interfaces with higher information density and more convenient interaction, just like every other pendulum swing since the invention of the computer mouse. A new, unfamiliar medium needs to borrow from established interfaces until it develops its own conventions, and skeumorphism is probably the easiest approach for this phase.



> A new, unfamiliar medium needs to borrow from established interfaces until it develops its own conventions, and skeumorphism is probably the easiest approach for this phase.

That's a really interesting point, and makes for a good general explanation of design trends over time. Did you come up with it yourself?


That's the general concept of skeumorphism

https://en.wikipedia.org/wiki/Skeuomorph


It was pretty much off the cuff, yeah. :)


I was thinking about stuff like real books or paper that fill with digital information, comparable to timecoded vinyl for DJs, where the analog haptics are conserved and combined with digital advantages. The glasses you wear may be able to detect objects in the real world (like paper), and overlay digital information in a way that seems natural.

What I mean that this will be preferred over a virtual window floating in space.




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