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I really like the Gameboy hardware; it's limited, but the design feels very elegant in it's simplicity.

I've written a couple of toy Gameboy emulators at this point. It's a bit challenging to get anything working, and honestly I have no idea how to approach audio at all. Nevertheless, it's still quite fun. The LCD timings are a point of curiosity for me. It seems there's still a slight bit of mystery around it, still today.

I was inspired to play with emulating Gameboy specifically after an excellent 33c3 talk, The Ultimate Game Boy Talk, which I highly recommend.

https://youtu.be/HyzD8pNlpwI

(Some day I would like to approach emulation for more platforms, both newer and older, but I feel I still have so much time learn about designing emulators that I haven't bothered with that yet. It's so open ended, and handling things like cycle counting has a lot of different approaches of varying desirability.)



You might really enjoy this talk as well, then: https://youtu.be/GBYwjch6oEE


Oh thank you, I've never seen this talk nor heard of this conference but on it's face it sounds like it's right up my alley.




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