There are many resources for game design. But I have to tell you honestly that I think it's questionable just to read about it. You can read books, podcasts and blogs about it for years, but that alone doesn't make you a game designer. Anyhow, here are some resources I enjoy: [1] [2] [3] [4]
Game Design is not a recognized science either; a lot depends on understanding what's fun and what's not. You'll get better the longer you play around.
What distinguishes a good game designer from a beginner is years of practice. To achieve that, you have to be able to try new things in a very short time. Learn a game engine, which is widespread and does a lot of work for you (create games and not a game engine). Unity or Godot for example. Start small. Games you can finish within 1-2 weeks. If you can do that, you can write dozens of small games a year. You get faster and maybe find your own style. Here's a great resources which shows you, how someone from the indie community can approach it: [5] [6]
Something I can't recommend enough are Game Jams. Take a look at Ludum Dare [7]. It really is fun to think up and implement a concept within a short time. And you learn a lot, through the process itself, through the feedback of the wonderful community and by playing other games. The next jam starts on October 4th.
Game Design is not a recognized science either; a lot depends on understanding what's fun and what's not. You'll get better the longer you play around.
What distinguishes a good game designer from a beginner is years of practice. To achieve that, you have to be able to try new things in a very short time. Learn a game engine, which is widespread and does a lot of work for you (create games and not a game engine). Unity or Godot for example. Start small. Games you can finish within 1-2 weeks. If you can do that, you can write dozens of small games a year. You get faster and maybe find your own style. Here's a great resources which shows you, how someone from the indie community can approach it: [5] [6]
Something I can't recommend enough are Game Jams. Take a look at Ludum Dare [7]. It really is fun to think up and implement a concept within a short time. And you learn a lot, through the process itself, through the feedback of the wonderful community and by playing other games. The next jam starts on October 4th.
[1] https://www.reddit.com/r/gamedesign/ [2] https://80.lv/articles/level-design-articles/ [3] https://keithburgun.net/podcast-2/ [4] https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ
[5] https://www.youtube.com/watch?v=lhb5hy4_sIM [6] https://www.youtube.com/channel/UC9Z1XWw1kmnvOOFsj6Bzy2g/vid...
[7] https://ldjam.com/