Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
jstarfish
on June 14, 2019
|
parent
|
context
|
favorite
| on:
Level Design Patterns in 2D Games
That being true, the point of creating the first level last was also showmanship-- once you've honed your skills on all the forgettable middle levels, you're able to create a top-tier intro (and finale) that everyone remembers decades later.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: