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That doesn't have to be true with hardware passthrough.


You still run Windows in VM. Some people switched to Linux to get away from that.


That is much more difficult, might require various unsupported hacks and for a truly robust solution you'd need two GPUs. For games having a Vulkan or DX12 (via DXVK) renderer, wine can be as fast as native Windows with almost none of the hassle. DOOM(2016) is a very good example.


Many games ban the players for using that setup.

Examples: Rust, Rainbow Six Siege, DayZ. All the games using BattlEye can be banned.

On the other hand LoL handles GPU passthrough well.




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