While Godot has its idiosyncrasies, in terms of being a tool that made it possible to actually get something done and playable, I've been pleased with the results I've gotten from it so far.
The ability to export to HTML5 in addition to desktop & mobile is great for getting a project in front of people quickly--particularly useful for things like game jams: https://rancidbacon.itch.io/sheet-em-up (which I created as my first game jam entry :) ).
Godot is also released under a MIT license and has multiple full-time developers working on it (supported in part by monthly community donations).