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I've let it run for 10 generations in the background, and keep coming back to be entertained. It's fun to see the cars tackle the course. I've already gotten attached to a few of them - I cheer them on when they make it over a hill and cry with despair when they don't. =)

Here is one car that I got in generation 10: http://i.imgur.com/J0kdV.png

It didn't do too well, but it reminded me of a [update] penny-farthing. This should be familiar to people living in Palo Alto: http://www.paloaltoonline.com/news/show_story.php?id=11781%3...



I let it run overnight, getting up to 60 generations. I cannot tell if the cars are actually improving that much, but the graph says they are. I saw one get to 245, but I missed that screenshot. Unfortunately a lot of the good cars spawn with their wheels upside down, or rotated, I wonder if spawn orientation is evolving along with the car. It would appear not. Here is the best car of the 62 gen.

http://i.imgur.com/H1Rrw.png


I did that too and got it up to the 114th generation. Unfortunately, the car has gotten stuck and the game seems to be going nowhere. So I'll never see the 115th generation...

http://i.imgur.com/bAnmY.png


(the bike is a penny-farthing. http://en.wikipedia.org/wiki/Penny-farthing )


Thanks for pointing that out. To be technical, though, it is a reverse penny-farthing.


I don't think it is? It's driving to the right, which is towards big wheel, unless the picture has been flipped.


Sorry, let me clarify. The cyclist in Palo Alto rides a reverse penny-farthing, while the vehicle generated by the genetic algorithm is the traditional penny-farthing.




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