Our philosophy is basically to make flash games that don't suck! Goblin seems to have gotten quite a bit of attention over the past 72 hours or so.
I'm asking because I've been on an iPhone since this was posted and won't have access to a real machine until tomorrow so I cannot check the game out.
In other words, we lose a little on each hit, and make up for it with volume!
Our philosophy is basically to make flash games that don't suck! Goblin seems to have gotten quite a bit of attention over the past 72 hours or so.