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The paper mentions not using illusions and summons because of the added technical complexity required to make them work:

"We removed these to avoid the added technical complexity of enabling the agent to control multiple units."

So maybe it could be to their advantage, but it's also not something that could be easily technically accomplished at this time?



The work I've seen recently from them on multi-agent play seems to indicate this is a problem they're very successfully working on. https://youtu.be/kopoLzvh5jY




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