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gmueckl
on Dec 14, 2019
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The Outer Worlds: Fixing the “game thinks my compa...
This may sound a bit silly, but depending on the story needs, these can potentially be completely separate entities. That way you wouldn't need to create a weird crossover entity that switches between friendly and enemy AI components etc.
raldi
on Dec 14, 2019
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But then when you kill a potential companion it wouldn’t cancel their quest.
imtringued
on Dec 14, 2019
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How do you start a quest with a dead entity?
raldi
on Dec 14, 2019
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Exactly.
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