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friendlybus
on Jan 31, 2020
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Let's remove quaternions from every 3D engine (201...
Try building a space game at real-world scale on 32 bit floats. Star Citizen tore apart Cryengine to make it have 64 bit positioning for this very reason.
kaibee
on Jan 31, 2020
[–]
Kerbal Space Program manages it.
(by moving the world around the origin)
friendlybus
on Jan 31, 2020
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Yeah in singleplayer with lower fidelity that is passable.
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